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Showing posts from December, 2019

The Code of the West

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My Western campaign , despite the setting, is based on D&D.  There are fighters and clerics, rogues and wizards, druids, and so on.  Paladins, who, for the most part have no orders to swear allegiance to (currently, I only have the Ordo Malleus and the Red Reverends ) instead follow the Code of the West.  The Code of the West is a set of strict morale guidelines. This code should not be confused with the (fairly confusing) Law of the West... Those who keep to the code believe the following... A Cowboy must not take unfair advantage of an enemy A Cowboy must never go back on his word A Cowboy must always tell the truth A Cowboy must always be gentle with children, the elderly, and animals A Cowboy must not possess racially or religiously intolerant ideas A Cowboy must help people in distress A Cowboy must be a good worker A Cowboy must respect women, parents, and his nation's laws A Cowboy must neither drink or smoke A Cowboy must be a patriot No...

The Gift of the Mogwai

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Christmas will be upon us soon so I thought it would be nice to write another holiday themed post. With that in mind, I present to you the Gift of the Mogwai.... But remember, with every gift, there comes certain responsibilities. There are conflicting rumors regarding the origin of the Mogwai.  Some say that they were created on a distant planet to spread peace and happiness, as well as to stop wars and extinctions on distant planets. Another rumor claims that they are devilish spirits (as a side note, "Mogwai" is Cantonese for "devil") given bodies who enjoy wreaking havoc and spreading death and destruction. Mogwai CR: 1/2    Tiny Magical Beast HD: 1/2d10     Hp: 5 Init: +2     Spd: 10' AC: 6 (+2 size, +2 Dex), t: 8, ff: 8 Attacks: BAB/Grap: +1/-9; +5 Unarmed: 0 SA: - - SQ: Darkvision 60', Daylight Vulnerability, Low-Light Vision, Metamorphosis, Reproduction, Transformation ...

The Grinch

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The Grinch is a 53-year old Half-Ogre Bugbear that lives in the mountains just North of the town of Whoville. He is, or at until recently was, incredibly hostile toward the Who's and their Midwinter holiday festivities, going so far as to steal gifts, food, and decorations in an attempt to disrupt the celebration. The Grinch Male Half-Ogre Bugbear CR: 3     Large Humanoid (Giant, Goblinoid)       HD: 3d8+9     Hp: 25 Init: +0   Spd: 40'  AC: 16 (-1 size, +7 Natural), t: 9, ff: 16 Attacks: (BAB +2, Grap +15); +10 Unarmed: 1d4+9 SA: - - SQ: Darkvision 60', Giant Blood, Scent Align: NE (NG by end of book/movie) Saves: Fort +4, Ref +3, Will +1 Str: 27, Dex: 10, Con: 17, Int: 10*, Wis: 10, Cha: 7 Skills: Bluff +2, Craft (Sewing) +2, Disguise +2, Handle Animal +0, Listen +4, Move Silently +6, Spot +2 Feats: Alertness, Deceitful Gear: Sleigh with Dog Harness, Sewing Kit, Sacks of Assorted Sizes, "Santy Claus"...

Turbo the Racing Snail

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"Turbo" was a 2013 animated movie about a snail who gains speed powers and competes in the Indianapolis 500. I am strongly considering making this official history (with some minor changes) for Earth-218 . In a world with aliens , superhumans , robots , and the paranormal , a racing snail would not be entirely out of place so here is my take on the character. The "Mutant template" is based on d20 Paragon created by D. Jon Mattson. Theo (a.k.a. Turbo) "male" Talking Garden Snail CR: 1     Fine Animal (Mutant)     HD: 1/16d8.    Hp: 1 Energy: 16 (+1/HD or class level after 1st) Init: +6     Spd: 60' (see below), climb 60' AC: 30 (+16 size, +4 Dex), t: 30, ff: 26 Attacks: (BAB +0; Grap -21); N/A SA: Mutant Abilities SQ: Mutant Abilities A lign: N      Saves: Fort +2, Ref +7, Will +0 S tr : 1, Dex: 18, Con: 11, Int: 10, Wis: 10, Cha: 10 Skills:  Jump -2 (max distance with running jump is mu...

Day Five of the Odinsleep (A Leader Rises)

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Day Five of the Odinsleep (6 am, 1 hour until sunrise) Idunn raises  one hand, "Before the lot of you get sacrifice-happy, you must show Gladr that you are worthy. The Sleipnirs of Varldsliggard are the many great- grandfoals of Odin's mighty steed." She then asks the same question of the equine that is on everyone else's lips, "What does it take to be worthy and what is this sacrifice?"  The horse neighs, whinneys , tosses its head, and tamps the ground with several of its forefeet. Hildr the Valkyrie nods, "Uh-huhs" and "I see's' a couple of times before turning back to the party. "These beasts are the progeny of the All-Father's own steed. A demonstration of mastery over the sky should suffice. Surely at least one of you magicians ought to be capable of that."  The minstrel-priest interjects. “Mastery over the sky can be many things from weather control to flight to a simple breeze.” He grasps t...