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Showing posts with the label Tabletop Gaming

KMEL-13

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KMEL-13: THE STATION Location:  Fairview, Illinois Building:  Single-story, gray cinderblock television and radio station Primary Function: Independent local television broadcasting and community-produced programming. Operating Hours: KMEL-TV operates on a variable production and broadcast schedule. KMEL 96.9 FM broadcasts 24 hours a day, seven days a week. An overnight radio announcer is normally present even after the television studios close. Broadcast Services: KMEL-TV, Channel 13; KMEL 96.9 FM, “The Camel” — Where Every Day Is Hump Day! Radio format: Classic Rock and the Hits of Today! Transmission Tower: 300 feet. Television Broadcast Range: Approximately 35 miles under normal conditions, with fringe reception extending to 50 miles. FM reception varies with terrain and receiving equipment. APPROACHING THE STATION      The county road climbs steadily through the surrounding countryside, passing cornfields, scattered farmhouses, and stands of tree...

Sithelnost - What Did I Miss?

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  08 Newkolt 349 AC A few minutes ago... Raven lay back on the bed and closed his eyes. The Reverie had once again eluded him so he would just rest his eyes for a little while. Then, he fell asleep. - - - - - Downstairs, in what had once been a grand hall where musicians played and guests dined and danced seemingly without a care, Parnitha stood at the map table once again. She had managed to steal a little over twenty minutes to get cleaned up and change into a fresh uniform. A heavily watered glass of wine stood nearby, largely untouched as she looked at the two lists in front of her. The first list had one-hundred and thirteen names written on it, along with that name's owner's medical disposition - walking wounded, critical condition, frostbitten but functional, stable. The second list was about one-third of those names sorted into order of evacuation. She recognized a handful of surnames, thought she may know a couple if she had a face to put to them. She sighed, o...

Vampire Walrus

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     It started with a video about why orcas generally avoid attacking walruses.      The narrator got to the part about the dangers of those enormous tusks — how a walrus is not just a large, slow animal, but a heavily armed creature capable of seriously injuring a much larger predator — and I immediately thought  "Vampire."      The rest of the day became a rabbit hole involving undead traits, walrus biology, Arctic folklore, and a surprisingly important distinction between a floating log and actual driftwood. Vampire Walrus CR: 6     Large Undead (Augmented Animal)     HD: 5d12 (33 hp) Init: –1     Spd: 10', swim 30' AC: 18 (–1 size, –1 Dex, +10 natural), t: 8, ff: 18 Attacks: (BAB +2; Grap +11); +6 Gore: 1d8+5 plus Improved Grab Space/Reach: 10 ft./5 ft. SA: Blood Drain, Haunting Song, Improved Grab SQ: DR10/Driftwood or Walrus Ivory, Fast Healing 3, Low-l...