Weapon of Calling

“Sword of Omens, come to my hand.”




If you were a child of the 80’s, you are no doubt familiar with these words.  For those of you who are not, the Sword of Omens was the signature weapon of Lion-O, leader of the Thundercats.  When called, the sword would fly to him, crossing great distances and sometimes penetrating physical barriers to reach him.


Likewise, we all know that Thor’s hammer, Mjolnir, always (well, almost always) returns to him when thrown.  But it has also demonstrated the ability to come to its master even if it is at rest someplace or was dropped in battle.


This brings me to the two new magical enhancements that I have been working on:


• Calling: Upon command, a Calling weapon flies to the hand of its wielder (Spd 60’).  The weapon can travel up to 100’ per enhancement bonus.  A weapon requires one week to become attuned to its wielder who must carry it for no less than 8 hours each day.  If there is a physical barrier with a Hardness score greater than 2, the weapon flies to the barrier and may make a Sunder attempt to penetrate.  If it succeeds, it will continue flying toward it wielder, if it fails, it strikes the barrier and stops.


Moderate Transmutation; CL10th, Craft Magic Arms and Armor, Telekinesis; Price: +1 bonus

• Calling, Greater: Upon command, a Greater Calling weapon teleports to the hand of its wielder.  The weapon can travel up to 1 mile per enhancement bonus.  A weapon requires one week to become attuned to its wielder who must carry it for no less than 8 hours each day.  This ability can be blocked by an anti-magic shell and the weapon cannot cross planar boundaries.


Strong Conjuration; CL15th, Craft Magic Arms and Armor, Instant Summons or Teleport or Teleport without Error; Price: +3 bonus 

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