Hanzo "the Edo Kid" Suzuki

Hanzo "the Edo Kid" Suzuki - Wandering Japanese Swordsman




Hanzo is a ronin who has traveled from Japan to America after the Samurai class was outlawed. He left home rather than surrender to the Meiji officials. He spent some time in San Francisco but disliked being mistaken for a Chinaman so he headed east into the American West to make a name for himself. In addition to his katana amd wakizashi, he carries a pair of Colt Revolvers and dresses in a combination of eastern and western attire.

Spd: 65    Very Quick, +6 Spd Mod
GAC: 84    Very Good, +10 Acc Mod
TAC: 54    Fair, +5 Acc Mod
Str: 70     Sturdy, 15 hp
BRA: 95   Fearless, +4 Spd Mod, +15 Acc Mod
Exp: 94    6 Gunfights, +2 Acc Mod

Age: 23
Height: 5'6"
Weight: 145 lbs.
Handedness: Ambidextrous

Weapon     BSP/BAC     Range             RF/RR
DAR6           +15/77      4/10/20/40         3/3

Katana or Wakizashi*
* The katana and wakizashi both use the brawling rules to determine hits but the Wound Chart for damage.

Gear: Clothing, Good Horse, 2 Colt Double-Action Revolvers, Katana, Wakizashi, O-Yoroi Armor, Bedroll, Large Waterskin, Tea Set



AD&D stats

LN Human male Fighter (Samurai kit) 2
Climate/Terrain: 
Frequency: Unique
Organization: Solitary
Activity Cycle: Day
Treasure: See Gear (above)
AC: 10 or 3 (O-yoroi Armor)
MV: 12 (6 in armor)
HD: 2
Hp: 15
Saves: PPD: 14, RSW: 16, PP: 15, BW: 17, Sp: 17
THAC0: 19
# att: 1 or 3/2 (Katana) or 2/1 (Daikyu)
Dmg/Att: by Weapon
Str: 15, Dex: 13, Con: 13, Int: 16, Wis: 13, Cha: 11
Wpn Prof: Daikyu (Specialization), Katana (Specialization), Pistol
Nonweapon Prof: Animal Training, Artistic Ability - Calligraphy, Artistic Ability - Painting, Endurance, Etiquette (b), Modern Language (English), Riding - Land-based (b), Reading/Writing, Running
SA: Kiai Shout
SD: Nil
MR: Nil
SZ: M
Morale: Fearless (20)

Samurai begun play with two free extra weapon proficiency slots but are required to specialize in both Katana and Daikyu.

• Kiai Shout: Once per day per level, the Samurai can increase his Strength to 18/00. This lasts for one full round and must be preceded by a loud Kiai Shout (making it impossible to summon this strength silently or stealthily). For that one round, all his hit probability, damage adjustment, weight allowance, maximum press, open doors, and bend bars/lift gates rolls and functions are calculated as if his Strength were 18/00.



d20 stats

Human male Samurai 2
CR: 2      Medium Humanoid (Human)
HD: 2d10+2     Hp: 17
Init: +5     Spd: 30' (20' armor)     AC: 11 (+1 Dex) or 19 (+1 Dex, O-yoroi Armor), -6 ACP
BAB +2/Grap +4; +4 Katana: 1d10+2 (19-20/x2) or +3 Colt Double-Action Revolver: 2d6 (20/2, 15', semi)
SA: Challenge (1/day), 
SQ: Mount, Resolve
Align: LN     Saves: Fort +4, Ref +1, Will +2
Str: 15, Dex: 13, Con: 13, Int: 16, Wis: 14, Cha: 11
Languages: Read/Write and Speak English and Japanese
Skills: Bluff +5, Climb +7, Diplomacy +5, Handle Animal +5, Intimidate +5, Ride +5, Sense Motive +6, Swim +7
Feats: Improved Initiative (b), Quick Draw

• Class Abilities: Samurai are proficient with all Simple and Martial Weapons (including firearms), plus the katana, naginata, and wakizashi. Samurai are proficient with all types of Armor (heavy, light, and medium) and Shields (except tower shields).

Comments

Recent Posts

Smoke Powder Golem

Beldam (Other Mother from Coraline)

The Magic of Mario-World Power-Ups for D&D

The EM-50 Urban Assault Vehicle

A Horse By Any Other Name (Part 6)

🎶 🎶 He's a Were-House 🎶 🎶 (to the tune of "Brick House")