Baby Boomer - A Tactical Survival Game

Oh No!

Too late you realize your toddler has found your fully loaded Krup9000, 16 shot, near silenced, semi auto pistol. Sitting at the end of the hall, baby is playing with a lethal weapon.

Baby is about to have a lot of fun. The dog was the first victim. - excerpt from the game manual. 


The premise to this game is fairly simple: make it down a hallway without getting killed. You are impeded by a pistol-packing infant who will perform two random actions each round (point gun at ceiling, shoot at you, put the gun in its diaper, and so on). Reaching the end of the hallway allows you to disarm the baby.


I am not sure how I am going to incorporate this little gem into my ongoing campaign. Maybe it can serve as an Origin Story for a character from Earth-218. The baby, having taken a life, embarks on either a life of crime or one of peace and justice, eschewing guns and dispatching ne'er-do-wells with nothing more than fists and a plucky attitude. Or maybe it's a cop, wracked with guilt over what happened that day. Could it be that someone or something has replaced the actual child for some nefarious purpose?

Maybe the dog survives. Maybe the radical medical procedure that saves its life gives rise to some spark of intelligence and a desire to see justice carried out in a court of law.

Maybe the entire scenario is staged and the players are taking part in some game show and the Baby is animatronic.  Who knows? As long as it makes some sort of sense I'm OK with it.

(The long rectangle on the right is the hallway. Minis are on the left).


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