Cobblestone Courtyard
The seeds that Cedron plants on each world the party travels
to quickly grow into full-sized trees native to the region they are passing
through. These trees can be used to open
portals that lead to an inter-dimensional nexus between worlds. This nexus appears to be a courtyard paved
with cobblestones surrounded by fog. Stone archways lead out of this area and into the worlds where the trees
have been planted.
The nexus is accessed by casting any spell from the
Teleportation sub-school on the tree. This causes a gate to appear that remains open for one round/spell level
of the spell that was used. Any number
of people may pass through the portal and into the courtyard, which never seems
to fill although, paradoxically, there is no room for any structures to be
built within.
Once inside the Courtyard, ongoing spell effects are
suspended, although their durations continue to expire as normal. Leaving the nexus allows the spell effects to
resume if they have not run out.
Leaving the Courtyard is as simple as picking an archway and
walking through it. Walking into the fog
between archways simply causes the traveler to be turned around so they
reappear in the spot where they entered the fog. The archways are essentially indestructible
as long as they tree they are linked to remains standing and it is impossible
to mark or engrave any indicator regarding any of the archways' destinations but looking
through an arch reveals the world on the other side.
A diffuse light with no apparent source illuminates the
courtyard itself and the temperature remains a steady 70° F at all
times. A destination world can be seeded
with more than one Portal Tree but these cannot be closer than 2,500 miles to
each other.
So far, four trees have been planted: an oak tree on the
Isle of Iron Statues in the Vilayet Sea on Hyboria, a maple tree in the herb
garden of Malazzarr's temple in Lankhmar on the world of Nehwon, a pine
tree in the courtyard of King Jack's castle in the Grimmlands, and an apple tree in Idunn's Grove in Asgard.
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