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Showing posts from July, 2019

The EM-50 Urban Assault Vehicle

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1976 GMC Motorhome Palm Beach model 26' Crew: 4     Passengers: 19 Cargo: 425 lbs.* Init: -4 Top Speed: 60 (6) - approximately 35 - 40 mph Defense: 6 (-4 size) Hardness: 10 SZ: G (8' wide x 26' long x 10' high) Purchase: 45     Restriction: Mil (+3) * each unused passenger slot allows the vehicle to carry an additional 100 lbs. of cargo. • 6 wheels with reinforced tires • Communications: High-Range Radio, Compass, GPS, Night Vision (via driver's periscope) • Back of vehicle opens for assault ramp Armaments: • 7.62mm Machine Guns (x2, forward arc) • Flamethrowers (4/side, fire-linked, over rear wheels) • Light Tank Gun (rear arc) • Rocket Rack (roof-mounted, retractable, 6 rockets) Despite performing well on its one and only (unauthorized) mission , the prototype EM-50 was decommissioned and flown back to the United States and placed in storage at the Sierra Army Depot in Northern C

Big Oil - A Gamma World Monster

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I could see this creature making an appearance in my Creeks and Crawdads crossover but for now, I am sharing this because I saw this post in a Gamma World group I am in. I used 4th ed Gamma World because it has a near direct conversion to AD&D 2nd edition and as discussed before , I can easily adapt to 3.5e from there. Big Oil # App: 1 Percep: 12 Stealth/RU: +2 AC: 25 MD: 22 Health: 22 Spd: 3, Swim 30 Level: 15 HD: 37 THAC: 15 Attacks: 4      Psuedopod: 1d8+2 plus 2 acid (see below) Int: 13 Morale: 17-18 SZ: Gargantuan Xp Value: 8,000 Frequency: Unique      Organization: Solitary Activity Cycle: Day      Diet: Omnivore or Photosynthesis Climate/Terrain: Warm Salt Water (Gulf of Mexico) Physical Mutations: Allurement (18), Dissolving Juices (13) Mental Mutations: Telepathy (14) Special Power: Immune to Fire, Plant traits Description: Despite its appearance, Big Oil, as

The Barton Detective Agency

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After I finish running my Western campaign, I plan on running a sequel set during Prohibition using a combination of Gangbusters and Cthulhu by Gaslamp to flesh out the world some more before my main campaign crosses over with it.  Bruce is an NPC I have been bouncing around in my head for awhile.  Bruce staggered up the stairs to the office of the Barton Detective Agency and pushed open the door.  Within, he discovered that his assistant, Mabel, the wife of a retired police officer was waiting inside.  Thankfully, she had already brewed a pot of coffee and it was sitting on the hot plate when he walked in.  Mabel looked at Bruce, instantly taking in his disheveled appearance, his stained and rumpled suit, day-and-a-half beard and bleary eyes and shook her head. “Damn, Boss. You look like $#!%.  What the %*#@ happened to you?” Bruce looked at the squat solidly built woman.  She was wearing a dress with a floral pattern and had a pair of glasses that he’d nev

Crosswind

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I have been on a bit of a robot kick lately so I thought I would share another project that I have been bouncing around for the last few weeks. Crosswind is a Decepticon Transformer from the planet Cybertron. He serves as a scout for Megatron's forces and spends much of his time seeking out easily exploitable resources. Unlike many of his Transformer brethren, he lacks the mass shifting ability that allows him to change size as well as shape and is often relegated to a secondary role, something he resents. Since Crosswind is a scout, he could be encountered on any world in search of resources for the Deception war effort. He could even arrive in much the same manner as the invaders from Tales of the Comet, whatever works for you. Crosswind: "Male" Cybertronian Robot (Transformer) CR: 15 Colossal Construct (Shapechanger) HD: 24d10 plus 80; Hp: 182 Init: -1, Senses: Spot +9, Darkvision 60', Low-Light Vision, Sensor Package Spd: 50', fly 1,000' (

Tomaton

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I stumbled across an article about a robot that feeds runners tomatoes to "keep their energy up" during marathons. It got me to thinking and I have come up with a couple different versions that I would like to share with you today. The first version is the closest to the real-life Tomaton . In the Forgotten Realms, it could have been designed by Nadul daRoni or the Wonderbringers of Gond with tomatoes imported from Maztica (before the continent's disappearance to Abeir). On Krynn, serves as a simplified example of Tinker Gnome technology. Tomaton: This device is worn on its user's shoulders but the frame allows its weight to be carried on the hips. A cylindrical tube on Tomaton's back is designed to hold up to six tomatoes although similarly-sized fruits (like apples, oranges, etc) can be substituted. Shifting a tiny lever in its foot moves the arms to catch a tomato from the tube. It's arms then rotate the fruit overhead and holds it in