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Showing posts with the label Creeks and Crawdads

Creeks and Crawdads - Revisited

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As we near the end of the year, I am sort of wrapping up things I have started or have been sitting on for a while. I originally did a post on Creeks and Crawdads a long time ago but while working on pun names (Shrim Possible, Shrim Kardashian, Shrimothy, Shrim Shady), I started thinking that maybe I could go back and refine crayfish stats. Leonardo daPinchi : male White-Clawed Crawdad Thinker CR: - -     Fine Vermin      HD: ¼d8 (1 hp) Init: +1      Spd: 1’, swim 5’      AC: 19 (+1 Dex, +8 size); t: 19, ff: 18 Attacks: (BAB +0, Grap -21) ; +0 Pincers: - - SA: - - SQ: Amphibious, Vermin traits Align: N      Saves: Fort +2, Ref +1, Will +0 Str: 1, Dex: 10, Con: 10, Int: --, Wis: 10, Cha: 1 Skills: Read/Write and Speak Italian, Hide +18, Swim +8 Feats: - - • Amphibious (Ex): Crayfish can survive out of water for one hour per point of Constit...

Dungeons & Dragons and Creeks & Crawdads

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I apologize for posting this before it was ready.   I sat down the other day and hammered out some thoughts but in my rush, I failed to include any sort of context for my plan to incorporate Creeks and Crawdads into my ongoing D&D campaign. “What?” you ask.   “These are two entirely different games, two entirely different genres of games.   How can you possibly put these two systems together in the same campaign?” I’m glad you asked.   Let’s stop for a moment and look at the “canon” background for Creeks and Crawdads.   You, the player, assume the role of barely sentient crayfish after mankind wipes itself out in a full-scale nuclear war. Yeah…that’s nothing like D&D…  But what if, instead of nukes, we substitute something…magical? The Mournlands of Eberron after the Last War, the ruins of Netheril before they were swallowed by the encroaching sands of Anauroch, the lands of Krynn nearest the spot where the Gods hurled a mountain dow...