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Showing posts with the label Superheroes

Titanium Cranium

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A long time ago, I came up with the idea of a campaign involving different generations of characters. This would be a story that would unfold in chapters with callbacks to previous adventures. NPCs, both helpful and antagonistic , would show up repeatedly over the course of years. The campaign would begin during the American Revolution and move forward through the Old West , Prohibition , World War II , the 1950s, Vietnam, and then the 80s . Titanium Cranium (a.k.a Amos Whitmann): male Gadgeteer 2/Metahuman 2 CR: 6     Medium Humanoid (Human, Mutant)     HD: 2d8+4 plus 2d8+4 (28 hp) Init: +1     Spd: 30'     AC: 11 (+1 Dex); t: 11, ff: 10 Attacks: (BAB +2; Grap +2) ; +2 Unarmed Strike: 1d3 (20/×2) or +2 Head Butt: 2d4 (20/×2) or +3 Sonic Blaster: 1d4+1 (20/×2, 100', max 480') SA: Class Features, Mutant Abilities SQ: Class Features, Mutant Abilities Align: LG     Saves...

Weapon Kosher

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I first discovered the Magic Pickle at my oldest son's school book fair years ago. I bought the book for myself and quickly picked up the rest of the series. Now my youngest son is obsessed with the character and the Pickle's books are, by far, his most requested bedtime stories. He can identify every character, especially the villains (the Egg Poacher is his favorite), and does a fake echo of "produce... produce... produce..." every time I read him the origin of the " BROTHERHOOD OF EVIL PRODUCE ." With the August release of Magic Pickle and the Roots of Doom by Scott Morse, I thought it was about time I finally got around to finishing the d20 version of the titular gherkin. Like all of the other superheroes appearing in my campaign , Weapon Kosher (his official government code name) exists on Earth-218 .  Weapon Kosher (a.k.a. Magic Pickle a.k.a MP) CR: 5     Diminutive Plant (Mutant) Class: Metahuman 3     HD: 3d8+6 (22 hp) Energy:...