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Road Trip to the Dragon Isles - Test of the Weya-lu

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27 Newkolt 349 AC A Khur strides forward with the authority of someone used to being obeyed. His boots crunch sharply in the blue sand. A dozen warriors dressed in the same colors follow behind him in tight formation. Their presence quiets nearby conversations. This is someone important. The Khur stops a few paces from Arthur and studies him with a long, hard stare. His scowl is unmistakable. “You.” His voice carries easily across the gathered warriors. “You are the outsider who shouted down half this camp. You revealed a kidnapping. You accused a wizard of treachery. You nearly started a battle between tribes.” The man folds his arms inside his sleeves, posture rigid. He steps closer, the warriors behind him spread slightly, not threatening—but unmistakably forming a presence. The Khur’s gaze narrows. “So I will ask you plainly, stranger. Why did you involve yourself in this mess?” The camp grows very quiet again. Dozens of warriors watch Arthur closely. Arthur stands and ...

Road Trip to the Dragon Isles - Prince in Peril

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NOTE: This adventure is based on "The Riders of Khur" from DL15 Mists of Krynn.  26 Newkolt 349 AC It takes several days for Agnes to use her limited healing magic to mend the injuries suffered during the battle with the dragon. During that time, Davaa and Altan keep a surreptitious watch on the gates of Ak-Baral, keeping tabs on who is coming to and leaving from the city. Neither of them notice anyone who stands out. A troupe of merchants depart, bound for the southern settlements. A different group of riders leaves the next day, headed east. Two groups of Khurs arrive about three days apart, looking to trade in the city market. Altan sells his and Davaa's horses and acquires a pair of camels, telling Arthur that they are ready to leave when he is. "Lets get one last good night of sleep and get a few last minute items we may need and set off in the morning." Arthur heads to the market looking for any items that he may find useful for the trip. He searches ...

Tarithnesti - The Tower of House Protector

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06 Deepkolt 349 AC PROTECTOR'S TOWER On the dawn of the day after the battle, two platoons of elves arrive to reinforce the city's defenders. Commander Parnitha summons all of the city's defenders to meet with her at the Protector's Tower, a slender crystal-topped spire overlooking the river. Dozens of elves have gathered in the entry hall, known as the Ranger's Gate. Living trees are interwoven through the pale stone walls, supporting the upper levels while narrow windows of crystal admit wan winter light. A banner bearing the sigil of House Protector hangs from the central pillar. Racks of weapons, mostly bows and spears, line the walls. A large map of the Thon-Thalus River Valley is carved into the floor. Colored miniatures mark the locations of scout patrols, supply caches, safe places to cross the river, and Dragonarmy sightings. The overwhelming victory less than thirty-six hours earlier has left the defenders in high spirits, despite the discovery made at...