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The Highland Games

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     Highland Games are traditional gathering centered around contests of strength. Although particularly common among the Highlands of Rjurik on Cerilla, similar competitions can be found in any community that values physical prowess. The following rules, presented for both AD&d 2 nd edition and 3.5e, are intended to provide characters with a way to participate in Highland Games and similar events. AD&D 2 nd Edition Highland Games General and Warrior Nonweapon Proficiency Slots Required: 1 Relevant Ability: Wisdom-based Check Modifier: -0      A character with this proficiency has been trained in the traditional heavy athletic competitions practiced at Highland gatherings , including the caber toss, stone put, hammer throw, weight for distance, weight over bar, sheaf toss, and similar events. The proficiency represents knowledge of the stance, grip, balance, timing, release, pacing, and competition strategy rather than physical strength. ...

Silvanesti NPCs - Villains and Antagonists Part II

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Flight Marshal Chomax, leader of the Third Flight of the 16th Red Dragonarmy : Nerakese Human male Fighter 10/Dragonrider 8 CR: 18     Medium Humanoid (Human)     HD: 10d10+10 plus 8d8+8 (139 hp) Init: +0     Spd: 30' (20' in armor)     AC: 29 (Full Plate +4, Improved Fire Resistance Heavy Steel Shield +4, Amulet of Natural Armor +1, Ring of Protection +2); t: 12, ff: 29; -6 ACP Attacks: (BAB +16; Grap +21); +25/+20/+15 (or +27 during a charge)  Skybreaker: 1d8+9 (19-20/×2, 10' reach; triple damage with mounted charge, apply mount's Str bonus if charging from dragonback) or +25/+20/+15  Ashwing: 1d8+10 (19-20/×2) SA: Inpsire Fear, Directed Attacks, Mounted Attack SQ: Defensive Tactics, Dragon Cohort, Dragon Feat (×2), Empathic Communication Align: CE     Saves: Fort +15, Ref +11, Will +7 Str: 19, Dex: 10, Con: 12, Int: 13, Wis: 8, Cha: 14 Skills: Read/Write an...

The Monkey

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This is another one of those ideas that hit me while I was driving along listening to videos. This one was talking about Stephen King short stories that had been adapted into movies. One was "The Monkey."  SPOILER ALERT: The titular toy is bad. Every time it claps it's cymbals together, someone dies.  I started thinking about why and how we could incorporate it into a campaign and here we are. The Monkey Cursed Wondrous Item (Unique Artifact) Appearance: The Monkey appears to be an ordinary wind-up toy: a small, mechanical monkey made of painted wood, tin, and brass. Its features are exaggerated and cheerful, with a wide grin, bright painted eyes, and a pair of brass cymbals held in its hands. Age and craftsmanship vary between examples, but all known versions share two characteristics: A functional winding key protruding from its back and pair of cymbals. History The earliest known creation is attributed to a gnomish cleric devoted to Urdlen, the Crawler Below, who...

Sithelnost - What Did I Miss?

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  08 Newkolt 349 AC A few minutes ago... Raven lay back on the bed and closed his eyes. The Reverie had once again eluded him so he would just rest his eyes for a little while. Then, he fell asleep. - - - - - Downstairs, in what had once been a grand hall where musicians played and guests dined and danced seemingly without a care, Parnitha stood at the map table once again. She had managed to steal a little over twenty minutes to get cleaned up and change into a fresh uniform. A heavily watered glass of wine stood nearby, largely untouched as she looked at the two lists in front of her. The first list had one-hundred and thirteen names written on it, along with that name's owner's medical disposition - walking wounded, critical condition, frostbitten but functional, stable. The second list was about one-third of those names sorted into order of evacuation. She recognized a handful of surnames, thought she may know a couple if she had a face to put to them. She sighed, o...