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KMEL-13

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KMEL-13: THE STATION Location:  Fairview, Illinois Building:  Single-story, gray cinderblock television and radio station Primary Function: Independent local television broadcasting and community-produced programming. Operating Hours: KMEL-TV operates on a variable production and broadcast schedule. KMEL 96.9 FM broadcasts 24 hours a day, seven days a week. An overnight radio announcer is normally present even after the television studios close. Broadcast Services: KMEL-TV, Channel 13; KMEL 96.9 FM, “The Camel” — Where Every Day Is Hump Day! Radio format: Classic Rock and the Hits of Today! Transmission Tower: 300 feet. Television Broadcast Range: Approximately 35 miles under normal conditions, with fringe reception extending to 50 miles. FM reception varies with terrain and receiving equipment. APPROACHING THE STATION      The county road climbs steadily through the surrounding countryside, passing cornfields, scattered farmhouses, and stands of tree...

Road Trip to the Dragon Isles - Assault on the Governor's Spire

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11 Newkolt 349 AC Arthur looked across the courtyard. Bren had upheld his part of the plan. While Phineas kept the Shock N Awe-atron trained on the nearest Dragonarmy soldiers, Altan, Davaa, Bren, and the rest of his deserters crawled out of the sewer. For a moment, Arthur simply smiled. They were an unlikely group. Under different circumstances, they would have likely been enemies. Arthur stepped toward Granite and Agnes. "You two ready?" He placed a hand on each of their shoulders. "Aye, lad," Granite replied as he readied his warhammer. "Been waitin' long enough." Agnes looked up. Reflections of firelight danced in her eyes. "Let us end this, my knight." Bren touched the ogre's shoulder. "Grumak? The door." The ogre started forward, building speed as he went. Davaa watched him go. "That is the entire plan?" Bren did not look away from the guards.  "For that door? Yes." Phineas adjusted his goggles...

The Highland Games

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     Highland Games are traditional gathering centered around contests of strength. Although particularly common among the Highlands of Rjurik on Cerilla, similar competitions can be found in any community that values physical prowess. The following rules, presented for both AD&d 2 nd edition and 3.5e, are intended to provide characters with a way to participate in Highland Games and similar events. AD&D 2 nd Edition Highland Games General and Warrior Nonweapon Proficiency Slots Required: 1 Relevant Ability: Wisdom-based Check Modifier: -0      A character with this proficiency has been trained in the traditional heavy athletic competitions practiced at Highland gatherings , including the caber toss, stone put, hammer throw, weight for distance, weight over bar, sheaf toss, and similar events. The proficiency represents knowledge of the stance, grip, balance, timing, release, pacing, and competition strategy rather than physical strength. ...