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Showing posts with the label Modern Adventure Seeds

Earth-218 - The Spaceknights

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Stamford, CT - the New Warriors, while filming an episode for their reality-TV show, attempt to apprehend a group of supervillains. A battle erupts and one of those villains, Nitro, uses his self-detonation power and blows himself up. The blast ignites a gas main and several city blocks are destroyed. 612 civilians, including 60 children in an elementary school are killed. This event leads to the creation of the Superhuman Registration Act and the subsequent creation of the 50-State Initiative - a program where each state would be assigned a team of state-sponsored superheroes. While the SRA was eventually repealed, the Initiative teams are gradually being activated. Note #1: In Marvel Comics (Earth-616) canon, the Spaceknights are the Initiative team for Illinois. They have no "on-screen" appearances. It is implied that they are related to the Galad orian Spaceknights when the hero Spinner stated during the Skrull Invasion, " Man,  Do  they hate shape-changing al...

USS MORAY (SRN-1)

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The MORAY is an atomic-powered research submarine. Built in Mississippi by the Ingalls Shipbuilding Co, the Moray is a small and adaptable vessel. With construction begun in 1950, the MORAY was designed to be able to perform a variety of missions ranging from underwater research to reconnaissance to shipping interdiction. Unless otherwise noted, all plumbing and wiring run exposed along bulkheads or in cableways above the vessel's passages.  Military Submersible Vehicle  Crew: 26      Passengers: 3     Cargo: 15 tons      Init: -8 Maneuver: -8     Top Speed: 150' (15) surfaced; 255' (25) submerged  Defense: 2      Hardness: 10      Hp: 94      Size: Colossal  Armaments:   (6) Mk XIII Torpedo: 12d6 (600 yd range, max 3.5 miles) (2) Mk XI K-type Naval Mine: 10d6 1. Conning Tower: This observation post is where the Conning Officer relays commands to th...

Rumblestrip - Autobot Skirmisher

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Rumblestrip : "Male" Cybertronian Robot (Transformer, Powermaster) CR: 8     Huge Construct (Shapechanger)   HD: 6d10 plus 40     Hp: 75 Init: +4    Spd: 50' or 3000' in vehicle mode    AC: 24 (-2 size, +15 Natural), t: 8, ff: 24 Attacks: (BAB +4/Grap +22) ; +12 Slam 1d8+10 (20/×2) or +2 Particle Beam Rifle: 8d6 (20/×2, 75', single or autofire)      * Autofire targets a 10'×10' area, Ref DC15 to avoid SA: Alternate Form SQ: Cybertronian Durability, Cybertronian Traits, DR10/--, Powermaster Traits Align: CG     Saves: Fort +2, Ref +2, Will +3 Str: 30, Dex: 10, Con: --, Int: 13, Wis: 12, Cha: 10 Skills: Read/Write and Speak Common and Cybertronian; Computer Use +11, Disguise +10 to appear as a normal dragster; Drive +9, Knowledge (Technology) +10, Navigate +6, Repair +5 Feats: Advanced Firearms Proficiency, Heroic Surge (b), Improved Initiative, Personal Fi...

🍍 Pineapple Pokopo and Pokoponesia 🍍

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Pokoponesia Capital: Unrevealed  Population:  Unrevealed at time of episode, a reasonable estimate would be just under 300, making it the least populous nation in the world Government: Dictatorship  Religion: None, varies by individual  Imports: None, but trying to develop a tourism industry Exports: Pineapples Alignment: Neutral Evil  Pokoponesia is a small, jungle-covered island nation located in the South Pacific. The island is known primarily for pineapples and its shark-infested waters. It is ruled by General Pineapple Pokopo.  LIFE AND SOCIETY   Pokoponesia is a small island nation ruled by Pineapple Pokopo. Pokopo desperately wants to build a tourism industry but all his island has to offer is inhospitable jungle, pineapples, and sharks.  MAJOR GEOGRAPHICAL FEATURES   Pokoponesia is a volcanic island covered in a tropical jungle. The volcano's caldera rises 1,250' above mean sea level. Pineapple trees are found in abundance. The ...

Blowhole, the Legendary Long-Distance Leviathan

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I was watching the Tick with my youngest son the other day and got to thinking, "I could make Blowhole into a D&D character" so, with a little puttering about, I present yet another Tick-related post for your enjoyment. Blowhole : male Anthropomorphic Baleen Whale CR: 8     Gargantuan Monstrous Humanoid (Aquatic)     HD: 12d8+72     Hp: 124 Init: +1     Spd: 40', swim 40'     AC: 16 (-4 size, +1 Dex, +9 Natural); t: 7, ff: 15 Attacks: (BAB +12/Grap +36) ; +20 Slam: 2d6+12 (20/x2) or Trample: 2d6+18 (Ref ½ DC  28) SA: Swallow Whole, Trample SQ: Blindsight 120'; Hold Breath; Low-Light Vision Align: N     Saves: Fort +12, Ref +9, Will +9 Str: 35, Dex: 13, Con: 22, Int: 10, Wis: 12, Cha: 6 Skills: Listen +18*, Spot +18*, Swim +20 * additional +4 underwater with Blindsight Feats: Alertness, Diehard, Endurance, Great Fortitude, Run • Blindsight (Ex): Whales can “see” underwater by emitti...

Ghostbusters Equipment for the d20 System

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A few years ago, I came up with an crossover involving the Ghostbusters and Doctor Strange .  I have been batting this equipment around for a couple of years now as part of the first draft for Earth-218 but haven't put it to use yet. However, the original Ghostbusters RPG had the "Ghost Die". Whenever a character performs a Ghostbuster-related task, the Ghost Die must be rolled (a d6 can be substituted with a "6" representing the ghost if necessary).  If the Ghost comes up, Something Bad Has Happened.  This can range from something mildly annoying (if the task was successful) to something really embarrassing or dangerous (if the task failed). Ghostbusters Equipment for d20 Ranged Weapon Dmg (Type) Crit ROF Mag SZ Purchase DC Rest Proton Pack (no feat needed) 3d6 electrical - - ...

The Priest (Alternate Class)

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The Priest Character Class is for use in the Western campaign that I intend to run.  While magic exists in that world , I do not want to include a class that is strong in healing magic so the historical aspect of the setting remains a bit more "Gritty" than my regular D&D campaign . THE PRIEST The Priest is a spiritual leader of the masses, directing the faith of worship of God. Adventures: Priests conduct masses, deliver sermons, and guide the faithful through troubled times. They investigate miracles and heresies while suppressing knowledge of the supernatural. Characteristics: A Priest uses the teachings of his faith and his ability to communicate his faith to others to accomplish his goals. Alignment: The majority of Priests are generally of Good alignment. Religion: Priests are members of the Catholic Church. Background: A Priest attends seminary, seeking a formal education in matters of religion. Those who show promise and discretion are recruited by ...