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Showing posts with the label 1st Level Adventures

Sid the Manticow

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Sometime in the late fall of '92 and early spring of '93, I ran a campaign that revolved around a group of adventurers who called themselves the Knights of Daggerford.  The group lasted through two iterations with new adventurers replacing the originals as members died or retired.  The second group of Knights battled and killed a manticore early in their career and harvested its wings.  I no longer remember what the wings were originally intended for but the party ended up fashioning a leather harness, attaching the wings to it and strapping the entire contraption to a dairy cow. They named the cow, “Sid.” From a distance, the wings looked real and were effective in frightening away superstitious goblin tribes.  Unfortunately, the cow wandered off and although a search was conducted, no sign of Sid could be found.  A sober memorial service was held and the Knights went on with their lives. Occasionally, a farmer from one of the outlying regions would report seei...

Nerds

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Nerds Small Monstrous Humanoid      HD: 1d8     Hp: 4 Init: +1     Spd: 20'     AC: 13 (+1 size, +1 Natural, +1 Dex); t: 11, ff: 12 Attacks: (BAB +1, Grap -3) ; +2 Unarmed Strike: 1d2 nonlethal or by weapon SA: - - SQ: Armless; Low-Light Vision Align: Usually Good     Saves: Fort +0, Ref +3, Will +3 Str: 10, Dex: 13, Con: 10, Int: 10, Wis: 12, Cha: 10 Skills: Craft (Any) +4, Jump +4, Perform (Any one) +2, Tumble +3 Feats: Acrobatic Environment: Temperate Plains or Hills Organization: Company (1d3+1), Squad (2d4+2) Challenge Rating: ½  Treasure: Standard Advancement: by character class Level Adjustment: - - Nerds are a race of armless irregular gourd-shaped beings that stand between 2' and 3' tall. Their short, stumpy legs end in highly dexterous three-toed feet that can be used as hands.  Large bulbous eyes sit high atop their heads.  They have hard, glossy skin that comes in a variety of...