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Showing posts with the label Magic Pickle

The Crossover I Didn’t Know I Needed

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I was going through some old posts last night and struck upon an idea. Birds Aren't Real + Lawyer Dog + Magic Pickle + Superhuman Registration Act = one crazy adventure seed Hicksville - while patrolling the city , searching for signs of the Brotherhood of Evil Produce, Weapon Kosher comes across a glitching Pigeon-bot that is attacking a random citizen. The Magic Pickle intervenes but is arrested for not being registered with the 50-State Initiative. Lawyer Dog is appointed as his defense attorney. 

Weapon Kosher

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I first discovered the Magic Pickle at my oldest son's school book fair years ago. I bought the book for myself and quickly picked up the rest of the series. Now my youngest son is obsessed with the character and the Pickle's books are, by far, his most requested bedtime stories. He can identify every character, especially the villains (the Egg Poacher is his favorite), and does a fake echo of "produce... produce... produce..." every time I read him the origin of the " BROTHERHOOD OF EVIL PRODUCE ." With the August release of Magic Pickle and the Roots of Doom by Scott Morse, I thought it was about time I finally got around to finishing the d20 version of the titular gherkin. Like all of the other superheroes appearing in my campaign , Weapon Kosher (his official government code name) exists on Earth-218 .  Weapon Kosher (a.k.a. Magic Pickle a.k.a MP) CR: 5     Diminutive Plant (Mutant) Class: Metahuman 3     HD: 3d8+6 (22 hp) Energy:...