Druid Battles
In 1st and 2nd editions of Advanced Dungeons and Dragons, only a specific number of druids of 12th level and above were allowed to exist. Advancing into a new level required either a vacancy in the druidic ranks or the defeat of an already-ranked druid with the loser either dying or losing enough experience points to drop back a level. Problem is... this combat doesn't determine who is the Better Druid, just who the Better Duelist is. This doesn't make much sense. Don't get me wrong, a full-on shape-shifting spell-slinging battle between contenders for the title is awesome but it just doesn't have the "feel" I am looking for. I recently came into possession of a game called "Photosynthesis". (I have not played it yet). The object of the game is to grow a forest through the management of resources. I will be proposing that the Druids' Duel actually be (in-story) the tending of a grove. At the table, the players would run through a session of Pho...