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Showing posts from March, 2022

A Horse By Any Other Name (Part 15)

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One Month after the Summer Solstice (Seventh Moon 1000 ALB)  Ra’ziir keeps an eye out for potential dangers both in the water and along the banks.  Cedron looks forward to where the ferry is heading, and observes the water beneath the boat. As we travel, the minstrel-priest sings a little shanty to hopefully raise the spirits of his friends and traveling companions.  “Come get your duds in order   For we're going to leave tomorrow Heave away, me jollies, heave away Come get your duds in order   For we're going to cross the water Heave away me jolly boys, we're all bound away…”  Raven nods in approval of the treadmill setup, thinking that this might work for short, in-harbor runs although he would probably still want a wheel for steering instead of the set track created by the hawser.  Grotto makes his way over to Shackleford, "Sorry 'bout what I said back there. Didn't mean to come across like that. You're doing a fine job."  Shackleford smiles and rep

The Longwatchers Association

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Symbol: A sextant over a spyglass. Background, Goals, and Dreams: The Longwatchers Association is made up of lighthouse keepers, harbor masters, cartographers, maritime officers, and the clergies of Selûne, Valkur, and Shaundukal. They seek to establish and maintain a system of navigation rules and consistent markings, even among differing nations, kingdoms, and bodies of water. They seek to create accurate nautical charts and inspect and repair buoys and other navigation aids. They would eventually like to chart all navigable waters. They are most active along the Sword Coast and Sea of Fallen Stars. Enemies and Allies: The Longwatchers are opposed by the churches of Talos and Umberlee because they work at cross purposes. By the same token, they are supported by worshippers of Selûne, Valkur, and Shaundukal. Several mercantile organizations also provide assistance to the organization. Members: The Longwatchers accept members of all races, especially those that have nautical intere

An Overview of the Coberal Trust Company

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I.  Operational Entities A.  Velen Peninsula Lighthouse 1.  Company Central Headquarters B.  Coberal Shipping Services 1.  Maritime Shipping 2.  Coberal Overland Company C.  Seafarer’s Development Group 1.  Seafarer’s Vocational Schools ( Baldur’s Gate and Velen Peninsula Lighthouse) 2.  Seafarer’s Officer Academy (Baldur’s Gate and Velen Peninsula Lighthouse) 3.  Elasmosaurus Bay Marine Training Camp 4.  Seafarer’s Engineering School a. Facility Construction School (Elasmosaurus Bay) b. Shipwright School (Velen Peninsula Lighthouse) 5.  Seafarer’s Staffing Services/Recruitment Offices (all locations) D.  Coberal Construction Company 1.  Coberal Caravel Company (Velen Peninsula) 2.  Coberal Land Management Group (Velen Peninsula) 3.  Elasmosaurus Bay Lumberyard II. Division Responsibilities Velen Peninsula Lighthouse: This division is responsible for the overall management of the Coberal Trust Company.  All other fac

A Horse By Any Other Name (Part 14)

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One Month after the Summer Solstice (Seventh Moon 1000 ALB) “Thanks, Honey Bucket!” replies Cedron after plumber pony finishes explaining about the Elements of Harmony. “That’s very interesting. Do you think we’ll need their assistance?”  The bigger horse pauses and frowns slightly before answering. "I don't think so. I get the impression that all of you are mighty warriors where you come from so I think we should be alright. Besides, I think the Element Bearers may have gone to Manehattan for some high society event."  Kysek turns to Abacus and states, “You wear your pouch around you neck for spell components to be consumed. Yes? I’ve cast spells before meeting you and learning of this. I’ve also not taken one of your pouches to wear around my neck. If there is no need for what I do, where am I drawing components from? In our world we need both gesture and components most of the time. Perhaps here, we need one or the other?” The elf looks back as he boards the ferry and

Incarnations of the Midnight Special

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The Midnight Special is a ship that exists in several different versions in my campaign.  Its "default" form is that of a keelboat that operates in the waters around the Velen Peninsula in the Forgotten Realms.  The second version is a seaplane in the 1920s on Earth-218 and the third is an armored fishing trawler used to hunt pirates off of the Somali coast in modern times. Midnight Special Gargantuan Vehicle (30‘l x 10‘w x 5‘h, 5‘draft) Seaworthiness: -2; Shiphandling: +2 Speed: wind x 10’ or oars 10’ (good); Overall AC: 1 (-4 size, -5 Dex) Hull Sections: 3 (sink 1 section); Section Hp: 50 (hardness 5); Section AC: 3 (-5 Dex) Rigging Sections: 1; Rigging Hp: 60 (hardness 0); AC: 1 Ram: 3d6; Mounts: 1 light Complement: 16; Watch: 2 (+8 rowers); Cargo: 20 tons (speed wind x 5’ or oars 5’ if 10 tons or more) Weapons: 1 Ballista (1 fore) Crew: 1 Hardness: 5 Hp: 75 Dmg: 3d8 (19-20/x2) Range: 120’ A Medium creature take

A Horse By Any Other Name (Part 13)

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One Month after the Summer Solstice (Seventh Moon 1000 ALB) Kysek turns to Abacus and says, “I told you we may be able to assist in your research. What may look crazy to you has worked for my spell casting since we arrived here. You assist us in getting home; and we can help you learn the answers you seek along the way.”  Ra’ziir answers Abacus’s question simply “Habit I guess…” before nodding to Shack and stepping onto the ferry.  Abacus shakes his head, "No. That's what I am trying to tell you! You don't HAVE to do that. Just concentrate, focus your magic through your horn. There is no need for the theatrics. If you aren't careful, you'll put someone's eye out!"  "Ahoy, sailor!" Quips Grotto, "What is the toll to cross?" The burned and scarred dwarf's spirits are high as the self-consciousness about his burns fade into there background. "Those druids are really on to something with their animal form!" His mind drifts, fo