Timberwolves

Timberwolves
CR: 3     Medium Plant     HD: 2d8+4     Hp: 13
Init: +2     Spd: 50'     AC: 14 (+2 Dex, +2 natural); ff: 12; t: 12
Attacks: (BAB +1; Grap +2); +3 Bite: 1d6+1 plus Trip
SA: Improved Trip
SQ: Low-Light Vision; Plant Traits; Reassemble; Regeneration 5; Scent; Sensitive to Noise
Str: 13, Dex: 15, Con: 15, Int: 2, Wis: 12, Cha: 6
Align: NE     Saves: Fort +5     Ref +3     Will +1
Skills: Hide +2*; Listen +7; Move Silently +3; Spot +3; Survival +1*
Feats: Track (b); Weapon Focus (Bite) 

These creatures look like piles of sticks and branches somehow brought to life; they are nearly twice the size of an adult pony. Their long wooden snouts are filled with lines of sharp teeth which resemble small palisades inside their mouth, and right above them is a pair of sinister, dark yellow glowing eyes.  

Plant Traits – Immune to mind-affecting effects, poison, sleep, paralysis, polymorph and stunning; not subject to critical hits
Reassemble (Su): If a timberwolf is reduced to zero or fewer hit points and not burned, it will continue to regenerate and reassemble when it reaches greater than zero hit points.  If multiple timberwolves are present in an area, they will combine to form a larger, more powerful version.  Each timberwolf beyond the first adds 1 HD to the combined creature's total.  At 4 HD, the timberwolf becomes a large creature and a Huge creature at 9 HD or more to a maximum of 12 HD.
Regeneration (Su): Only fire does permanent damage to a timberwolf
Sensitive to Noise (Ex): Timberwolves have excellent hearing and if confronted with loud noises, must make a Will save (DC12) or retreat to a distance of 200' (-10'/additional wolf if in combined form)
Skills – Timberwolves gain a +10 bonus to hide in forested areas and a +4 bonus to survival when tracking by scent; they have a +4 racial bonus to Listen checks 



AD&D stats  
Climate/Terrain: Any Forest
Frequency: Very Rare
Organization: Pack
Activity Cycle: Day
Diet: Carnivore
Intelligence: Animal  (1)
Treasure: Nil
Alignment: NE
No. Appearing: 2d6
Armor Class: 7
Movement: 18
Hit Dice: 3
THAC0: 18
No. of Attacks: 1
Dmg/Att: 1d4+1 (bite)
SA: Nil
SD: Reassemble, Regeneration 
MR: Nil
SZ: L (3-4' long), also see description 
Morale: Average
Xp Value: 120

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