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Showing posts with the label Spaceship

The Arboretum

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I haven't even finished my current campaign and I am already putting ideas together for a sequel . Presented below is a ship I based on what my household blender would look like with wings.  Raven is the ship's intended captain  and pilot but really any party member who can be expected to survive another 300 years or so could fill the role. I am strongly considering a robotic engineer and a pair of Artificial Intelligences who serve as the Sensor and Communications operators respectively.  The Arboretum Type: Ultralight Size: Colossal Subtype: Scout Ship Tactical Speed: 3500' Defense: 7 Length: 80'; Wingspan:  75' Flat-footed: 2 Weight: 275,000 pounds Autopilot Def: 5 Targeting System Bonus: +3 Hardness: 30 Crew: 4 HD: 10d20 (200 hp) Passenger Capacity: 4 Initiative Modifier: +9 Cargo Capacity: 10,000 pounds Pilot Class Bonus: +0 Grap Modifier: +16 Pilot Dex Bonus: +5 Base Purchase ...

Plutonic Capybara

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The Plutonic Capybara is a salvage ship that operates in the Kepler system. It is 1500' long and is capable of carrying a ship up to 600' long on its external cargo deck. The rounded bow is designed for pushing large debris away from damaged ships while its six drones assist in recovery operations. Two-thirds of the Capybara's crew have been replaced by robots who perform repair work outside on the cargo deck. The ship also engages in limited mining by grappling entire asteroids and bringing them aboard as it would a client vessel. Type: Heavy          Size: Colossal Subtype: Salvage Ship Tactical Speed: 3000' Length:  1,500' Weight:  150,000 tons HD:  300d20 (6000 hp) Defense: 7 Flat-footed: 5 Autopilot Def: 5 Initiative Modifier:  +2 Targeting System  Bonus: +3 Hardness: 20          Crew: 15 (plus 30 robots) Passenger Capacity: 200 Cargo Capacity: 80,000 ton...