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Showing posts with the label Gamma World 4th edition

Flyders - A Gamma World and D&D Monster

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I came across this article the other night on a Gamma World Facebook page and have been thinking about how I would make these creatures in a game. For "normal-sized" Flyder bites (AD&D) Flyders are a magical crossbreed of a spider and a wasp. They escaped from their creator and quickly spread, driving out mundane version of its parent species. • If a Medium-sized creature receives a number of bites in a 24-hour period equal to or greater than his level and fail a saving throw vs. Poison, they suffer from the effects of a Type A poison (10-30 minute onset, damage 15/0). Small creatures need only be bitten a number of times equal to 3/4 of their level and large creatures can suffer a number of bites equal to 1.5 x their level. And for Gamma World... • As above but as an Intensity III Debilitative Poison. Flyders are a laboratory-created hybrid that combines the genetic traits of the Brown Recluse Spider and the European Hor...

Big Oil - A Gamma World Monster

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I could see this creature making an appearance in my Creeks and Crawdads crossover but for now, I am sharing this because I saw this post in a Gamma World group I am in. I used 4th ed Gamma World because it has a near direct conversion to AD&D 2nd edition and as discussed before , I can easily adapt to 3.5e from there. Big Oil # App: 1 Percep: 12 Stealth/RU: +2 AC: 25 MD: 22 Health: 22 Spd: 3, Swim 30 Level: 15 HD: 37 THAC: 15 Attacks: 4      Psuedopod: 1d8+2 plus 2 acid (see below) Int: 13 Morale: 17-18 SZ: Gargantuan Xp Value: 8,000 Frequency: Unique      Organization: Solitary Activity Cycle: Day      Diet: Omnivore or Photosynthesis Climate/Terrain: Warm Salt Water (Gulf of Mexico) Physical Mutations: Allurement (18), Dissolving Juices (13) Mental Mutations: Telepathy (14) Special Power: Immune to Fire, Plant trait...