Familiars
F amiliars are spirits that assist in all forms of magery, from research to potion brewing to spellcasting and the creation of powerfully enchanted items. A familiar most commonly takes the form of an animal although experienced wizards can acquire more powerful creatures as servitors. But, if you look at the Player’s Handbook, this is not what familars actually do and it has bothered me for a long time. As presented, the familiar is a poor combatant (in 3e and 3.5e with a staggering number of hip points) that provides bonuses to non-magical skills, saving throws, or maybe some bonus health for its master. With that in mind, I sat down and began working on something that I felt was a little more in keeping with the lore associated with the mythological version of the familiar. ”Familiar” is an acquired template that can be added to any Small or smaller Animal or Vermin with 1 HD or less (hereafter referred to as the base creature). A familiar us...