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Showing posts with the label Timekeeping

Meanwhile...back at the Ranch...

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The campaign that I am currently running has existed, in one form or another since 1994.  There are dozens of characters who aren't currently "active", all of whom are still doing their own thing while the "main group" of player characters are engaged in this cross-world adventure.  Every so often, I provide the players with a "Meanwhile…", letting them know what's going on back home and on the other worlds they have visited.  It is my hope that this gives them a sense of continuity and puts the events of our story into perspective.  This is one of those updates.  I hope you all enjoy. Meanwhile (Part Five) In the Grimmlands … A wall around the Smurf Village turns aside floodwaters released by the destruction of a dam on the River Smurf.   The recently installed King Smurf blames a nearby band of Red Caps and declares war against the vicious fey. King Jack Horner, his memory finally restored and his rightful place upon the throne reclaim...

Timekeeping

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Time is the greatest nonrenewable yet infinite resource in the universe but depending on your particular brand of philosophy, it may not actually exist.   And even if it does, all your money won’t another minute buy.   Still, we rely on time, a figmentary unit of measure that is made up wholly of the near future and recent past to tell us “when” something happened.    In the beginning of my campaign, I paid only the vaguest sense of attention to when things occurred “in game”.   As the story continued and began to grow and as characters from other games began to join what had become my “ main storyline ”, I had to begin assigning dates to keep track of my world’s own internal history.   Luckily, I had some rough estimates of when things happened so I started piecing together a timeline. It took months to compile all of the campaign’s history into a useable format but what I ended up with amazed me.   I had assembled a tool, a reference that I co...