Posts

Showing posts from October, 2021

The Terror Dactyl

Image
Terror Dactyl CR: 2     Small Magical Beast HD: 2d10+4     Hp: 19 Init: +3     Spd: 10', fly 60' (average) AC: 17 (+2 size, +3 Dex, +2 natural), t: 15, ff: 14 Attacks: (BAB +2/Grap -5) ; +7 Talons: 2d4-1 SA: Bloodcurdling Scream SQ: Darkvision 60', Immune to fear effects, Low-Light Vision Align: N     Saves: Fort +3, Ref +6, Will +2 Str: 8, Dex: 17, Con: 10, Int: 2, Wis: 14, Cha: 7 Skills: Listen +4, Spot +4 Feats: Ability Focus, Weapon Finesse (b) Treasure: Standard (shiny objects only) Advancement: 3-4 HD (Small) Level Adjustment: - - The orange-feathered bird's head bobs up and down as it stares at you. Suddenly, it's beak opens, revealing serrated teeth before a horrifying scream fills the air. Your heart nearly explodes in your chest as fear overtakes you before you flee into the forest. Terror Dactyls are tropical birds with feathers ranging from orange to green. They use their bloodcurdling scream to terrify prey into running off of c

Idunn – Asgardian Lesser Goddess of Youth

Image
Idunn – Asgardian Lesser Goddess of Youth Align: NG      Race: Asgardian Class: Druid 14/Ranger 7* ( * Idunn's class levels are based on the AD&D 1st edition Legends and Lore sourcebook. )      Divine Rank: 6 Homeland: Asgard Sex: Female      Age: Immortal  Birthrank: unrecorded      # of Siblings: None Height: 6’0”      Weight: 165 lbs.      Hair: Blond      Eyes: Blue Appearance: Idunn has blue eyes and long blond hair that reaches to the small of her back.  She prefers earth-toned garments and is most often seen carrying a wicker basket filled with golden apples. Str: 24 (+7) Fortitude: +32 Dex: 24 (+7) Reflex: +27 Con: 24 (+7) Will: +28 Int: 22 (+6) Initiative: +7 Wis: 23 (+6) Speed: 60’ Cha: 24 (+7) Armor Class: 43 (Bracers of Amor +8, Ring of Protection +5,+7 Dex, +6 Divine, +7 Deflection); t: 43, ff: 36  Hit Points: 315: (14d8+70: Druid) plus (7d8+35: Ranger) Attacks: (BAB +16/Epic +1; Grap +24) ; +36/+31/+26 Shepherd's Hook: 1d6+12 (

Ghostbusters Equipment for the d20 System

Image
A few years ago, I came up with an crossover involving the Ghostbusters and Doctor Strange .  I have been batting this equipment around for a couple of years now as part of the first draft for Earth-218 but haven't put it to use yet. However, the original Ghostbusters RPG had the "Ghost Die". Whenever a character performs a Ghostbuster-related task, the Ghost Die must be rolled (a d6 can be substituted with a "6" representing the ghost if necessary).  If the Ghost comes up, Something Bad Has Happened.  This can range from something mildly annoying (if the task was successful) to something really embarrassing or dangerous (if the task failed). Ghostbusters Equipment for d20 Ranged Weapon Dmg (Type) Crit ROF Mag SZ Purchase DC Rest Proton Pack (no feat needed) 3d6 electrical - -

The Priest (Alternate Class)

Image
The Priest Character Class is for use in the Western campaign that I intend to run.  While magic exists in that world , I do not want to include a class that is strong in healing magic so the historical aspect of the setting remains a bit more "Gritty" than my regular D&D campaign . THE PRIEST The Priest is a spiritual leader of the masses, directing the faith of worship of God. Adventures: Priests conduct masses, deliver sermons, and guide the faithful through troubled times. They investigate miracles and heresies while suppressing knowledge of the supernatural. Characteristics: A Priest uses the teachings of his faith and his ability to communicate his faith to others to accomplish his goals. Alignment: The majority of Priests are generally of Good alignment. Religion: Priests are members of the Catholic Church. Background: A Priest attends seminary, seeking a formal education in matters of religion. Those who show promise and discretion are recruited by

Day Five of the Odinsleep (It Can't Be THIS Easy, Can It?)

Image
Day Five of the Odinsleep; 12 pm (Noon) Kysek climbs a nearby tree where he can watch the path while still remaining hidden. He calls his owl familiar, Bubo, to his side, instructing the bird to keep a keen watch and to alert him if any unexpected visitors begin to draw near to the camp. He then pulls forth the Tome he acquired in the house of Myrlund and continues to study. The pages, all filled with 1's and 0's, swim before his eyes but as he continues to read, the pattern of numbers take shape, forming words and revealing secrets previously unknown. Cedron gives Raven a once over after expending three scrolls of healing upon the elven warrior. “UGH! That would have brought to life three normal men. I've forgotten you're lock a block of granite. Hard to break, and even harder to put together. I either heal ya' now, or bury ya' later. I prefer the healing. Let me see those other two scrolls.” The cleric reads off his prayers, pouring more energy into m

Nerds

Image
Nerds Small Monstrous Humanoid      HD: 1d8     Hp: 4 Init: +1     Spd: 20'     AC: 13 (+1 size, +1 Natural, +1 Dex); t: 11, ff: 12 Attacks: (BAB +1, Grap -3) ; +2 Unarmed Strike: 1d2 nonlethal or by weapon SA: - - SQ: Armless; Low-Light Vision Align: Usually Good     Saves: Fort +0, Ref +3, Will +3 Str: 10, Dex: 13, Con: 10, Int: 10, Wis: 12, Cha: 10 Skills: Craft (Any) +4, Jump +4, Perform (Any one) +2, Tumble +3 Feats: Acrobatic Environment: Temperate Plains or Hills Organization: Company (1d3+1), Squad (2d4+2) Challenge Rating: ½  Treasure: Standard Advancement: by character class Level Adjustment: - - Nerds are a race of armless irregular gourd-shaped beings that stand between 2' and 3' tall. Their short, stumpy legs end in highly dexterous three-toed feet that can be used as hands.  Large bulbous eyes sit high atop their heads.  They have hard, glossy skin that comes in a variety of hues with pink, red, orange, yellow, green, and purple being the most preval

Day Five of the Odinsleep (Scouting Ahead)

Image
Day Five of the Odinsleep; 12 pm (Noon) As the group lands and dismounts, Grotto notices that Raven was also injured in the battle against the spike-covered machines.   Grotto recommends setting up camp for the night so the group can heal and regain spells.   Kysek nods in turn, seeing wisdom in the dwarf’s words, “Replenishing spells and healing makes sense; especially since we know not what are about to face.” Raven shakes his head in disagreement, “Camping on Loki’s front door seems like a good way to get killed before we reach our objective.”   Shadow nods.   “Better to press on before we are discovered napping on the job.”   The drow peers up the path, his eyes scanning for guards lurking along the trail or patrolling at the top of the cliff.   “We may be better served by pressing onward despite the risk.” Cedron weighs the two points of view before finally speaking, “Raven is right.   We’d be an easy target for a god or anything else guarding this domicle.   But Grotto an