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Showing posts with the label Gangbusters

The Barton Detective Agency

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After I finish running my Western campaign, I plan on running a sequel set during Prohibition using a combination of Gangbusters and Cthulhu by Gaslamp to flesh out the world some more before my main campaign crosses over with it.  Bruce is an NPC I have been bouncing around in my head for awhile.  Bruce staggered up the stairs to the office of the Barton Detective Agency and pushed open the door.  Within, he discovered that his assistant, Mabel, the wife of a retired police officer was waiting inside.  Thankfully, she had already brewed a pot of coffee and it was sitting on the hot plate when he walked in.  Mabel looked at Bruce, instantly taking in his disheveled appearance, his stained and rumpled suit, day-and-a-half beard and bleary eyes and shook her head. “Damn, Boss. You look like $#!%.  What the %*#@ happened to you?” Bruce looked at the squat solidly built woman.  She was wearing a dress with a floral pattern and h...

The Integrity Airship

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I have been giving serious consideration to running a 1920s campaign as a sequel to the Western I am currently running.  The 1920s would be followed up with adventures set during World War II to round out the trilogy of Earth-218 's backstory, establishing the history of the world for the players before my other campaign crosses over with it. Using the Integrity in your campaign For those of you who have no interest in running campaigns with more modern or futuristic elements, the Integrity could be the result of Tinker Gnome experimentation.  Just replace the references to diesel engines and electrical generations with air elementals of lightning quasi-elementals.  Or, perhaps this is a Lantanese version of a Halruaan airships, a flying temple of Akadi (in which case the hangar deck could be changed into a chapel or aviary for flying mounts), or the spiritual successor to the Princess Ark of Mystara.  Or maybe, it is a wrecked hulk, crashed into...