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Showing posts with the label Deities and Demigods

Bill Cipher

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I did not know "Gravity Falls" waa even a show when it first aired but it recently popped up in my Disney+ recommendations because I watched " Phineas and Ferb ." I have now binge watched the series three times and all I have to say is that Bill is awesome. Bill Cipher (a pseudonym as it is said that Bill's real name will evaporate the mind of the one who hears it with an expression of horror and ecstasy; has also been known by many other names) CR: 25     Small Great Old One (Demipower)(Chaotic) Divine Rank : 1     Portfolio: Chaos, Evil HD: 20d8+40 (200 hp) Init: +8      Spd: 50', fly 180' (perfect) AC: 34 (+1 size, +4 Dex, +14 Natural, +5 Deflection), t: 20, ff: 32 Attacks: (BAB +20; Grap +16) ; +21/+16/+11/+6 Slam: 1d3 (20/×2, varies by size) or +26 Eye Beam: 10d6 (½ force/½ electric, Ref ½ DC27, 100' range increment) SA: Possession SQ: Cipher Zodiac, Darkvision, Divine Qualities, DR10/Epic and Lawf...

Malekith the Accursed of the Black Bile Clan, Lord of the Wild Hunt, ruler of the Dark Elves of Svartalfheim

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Malekith the Accursed* CR: 25      Align: CE      Race: Svartaflar Class: Sorcerer 14/Vitki 6 Family/Clan Name: Black Bile Clan    Homeland: Svartalfheim Patron Deity: Allied (occasionally) w/ Loki and Surtur Sex: Male      Age: 1,050 (Immortal) Birthrank: 6 of 6; born Uktar 15th, 320 DR      # of Siblings: 5 brothers (all deceased) Height: 6’9”      Weight: 185 lbs.      Hair: White      Eyes: Blue Appearance: Malekith is tall and fit.  The right side of his body is white and the left side is black.  He has long, flowing white hair and dresses in red and black finery.  While in the Armor of the Wild Hunt, Malekith towers 9' tall, his eyes glow green and his head is crowned by a set of stag antlers. Str: 55 (+27)/63 (+31) in armor Fortitude: +17 (+19 in armor) Dex: 33 (+11)/31 (+10) in armor Reflex: +19 (+18 in armor) Con: 28 (+9)/32 (+11...

"Typical" Giant of Jotunheim

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Typical Giant of Jotunheim These giants tower some 50’ tall and have pale blue skin, white or blue hair, and red eyes.  They wear furs and carry massive two-handed axes. CR: 31 Gargantuan Outsider (Cold, Quasi-deity) Barbarian 20      HD: 14d8+126 plus 20d12+180      Hp: 658 Init: +2     Spd: 130’ AC: 24 (-4 size, -1 Dex, +16 Natural, Hide Armor); t: 5; ff: 24 (never flat-footed) – DR10/epic or DR5/- - (whichever is better) Attacks: (BAB +20/Epic +5; Grap +54) ;  +37/+32/27/+22 Masterwork Gargantuan Greataxe: 6d6+25 (19-20/x3, additional +1d6 damage on Critical Hit plus Fort save DC37 or die) or +23 Rock: 3d8+17 (20/x2, 120’) SA: Rock Throwing; Mighty Rage 6/day; SQ: DR5/- -; Fast Movement; Giant Blood; Immunity to Cold; Improved Uncanny Dodge (can’t be flanked by a Rogue of less than 24th level); Low-Light Vision; Quasi-Divine traits; Rock Catching; Tireless Rage; Trap Sense +6, Uncanny Dodge; Vulnerability to Fire;  Ali...

The Forbidden Bridge of Fireball Island

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Isla Ni ñ apiluta is a small volcanic island covered in dense jungle.  There is a small settlement of humans living on the island. They are notoriously unfriendly, attacking outsiders on sight. They have one primary gods, Val-Kur, likely a bastardization of Viracocha and "The Son of Val-Kur" who is actually Val-Kur himself.  Isla Ni ñ apiluta:  Capital: None Population: 158 Government: Theocratic Religion: Val-Kur, Son of Val-Kur Imports: None Exports: None, possibly Incan artifacts (see below) Alignment: Neutral History: The island was first settled between 1100 and 1350 AD.  These first immigrants were Polynesians and they were the ones to introduce the coconut palm to the island.  They supported their seafood diet with iguanas, sea birds, turtles, tomatoes, and peppers.  Following the collapse of the Incan civilization, refugees fleeing the mainland arrived and warred with the Polynesian inhabitants.  Eventually, a peace was established and the two...

Idunn – Asgardian Lesser Goddess of Youth

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Idunn – Asgardian Lesser Goddess of Youth Align: NG      Race: Asgardian Class: Druid 14/Ranger 7* ( * Idunn's class levels are based on the AD&D 1st edition Legends and Lore sourcebook. )      Divine Rank: 6 Homeland: Asgard Sex: Female      Age: Immortal  Birthrank: unrecorded      # of Siblings: None Height: 6’0”      Weight: 165 lbs.      Hair: Blond      Eyes: Blue Appearance: Idunn has blue eyes and long blond hair that reaches to the small of her back.  She prefers earth-toned garments and is most often seen carrying a wicker basket filled with golden apples. Str: 24 (+7) Fortitude: +32 Dex: 24 (+7) Reflex: +27 Con: 24 (+7) Will: +28 Int: 22 (+6) Initiative: +7 Wis: 23 (+6) Speed: 60’ Cha: 24 (+7) Armor Class: 43 (Bracers of Amor +8, Ring of Protection +5,+7 Dex, +6 Divine, +7 Deflection); t: 43, ff: 36  Hit Points: 315: (14d8+...

Shar's Comforting Embrace

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This is a new drug I created for my campaign. An agent of the House of Hidden Darkness  had infiltrated the party shortly after the group fought off a pirate raid in the city streets.  I wanted a sympathetic villain so the NPC in question had been a happily married boatwright with a loving husband and son who had died tragically. In an effort to forget, she turned to Shar's clergy for help and soon found herself addicted to the Comforting Embrace. Shar’s Comforting Embrace Description: This bitter draught is made from a secret blend of herbs known only to high-ranking members of Shar’s clergy. It is often given to lay worshipers who seek to dull painful memories. Type: Ingested DC10 Initial Effect: -2 to Int and Wis for the next 2d4 hours Secondary Effect: User gains a +2 bonus on all Fortitude saves to resist pain and may take normal actions even if disabled or dying. Price: 50 gp/dose Side Effects: User cannot make use of any Knowledge skills while under th...

The Theosis of Malazzarr

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When the time came to start gathering characters for my Play-by-Post Campaign , I started reaching out to my players, explained what I had in mind and asked them to pick the characters that they wanted to use. One of the guys choose his 1st edition Magic-User Malazzarr.  Malazzarr's character sheet had long been lost to the passage of time and we had only the vaguest recollection of the adventures he had been on and what he was capable of doing. So, we remade the character and I started filling in what history I could remember, added some details, and cleaned up the backstory as best I could.  I used a combination of the D&D Rules Cyclopedia and 3.5e's Deities and Demigods to generate his abilities and we went from there. This then, is the story of Malazzarr's Rise to Power, His Fall, and His Second Rise.  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -3552 DR: Malazzarr is born in the recently founded vi...