The Forbidden Bridge of Fireball Island
Isla Niñapiluta is a small volcanic island covered in dense jungle. There is a small settlement of humans living on the island. They are notoriously unfriendly, attacking outsiders on sight. They have one primary gods, Val-Kur, likely a bastardization of Viracocha and "The Son of Val-Kur" who is actually Val-Kur himself.
Isla Niñapiluta:
Capital: None
Population: 158
Government: Theocratic
Religion: Val-Kur, Son of Val-Kur
Imports: None
Exports: None, possibly Incan artifacts (see below)
Alignment: Neutral
History: The island was first settled between 1100 and 1350 AD. These first immigrants were Polynesians and they were the ones to introduce the coconut palm to the island. They supported their seafood diet with iguanas, sea birds, turtles, tomatoes, and peppers. Following the collapse of the Incan civilization, refugees fleeing the mainland arrived and warred with the Polynesian inhabitants. Eventually, a peace was established and the two peoples began to intermarry. Marriage and procreation are strictly controlled to keep the population from outstripping the island's available resources.
There are two bridges on the island. The first bridge is the one that has come to be known as "Forbidden" to the few outsiders who have made if off of the island. A third, collapsed, bridge spans a crevasse and leads to a spider-infested peninsula that extends from the main island. Lava tubes lead from the main island to a smaller island just off shore where the remnants of a wrecked ship lie.
The island's inhabitants make offerings of gemstones to Val-Kur in exchange for his protection from outsiders. The island is home to aggressive bees, large spiders, and several tigers who made it ashore after the ship that was carrying them crashed on a nearby reef.
Using Fireball Island in your campaigns:
1. First off, just using the playing boards as a map to track the party's progress through an island jungle is awesome.
2. I plan on inserting Isla Niñapiluta onto Earth-218 into the Pacific Ocean about 25 miles north of the Galapagos Islands and 115 miles west of Ecuador. Alternatively, you could place it in the Indian Ocean as home to a rather famous simian.
3. Your adventurers are drawn to the island is search of lost Inca treasure or other archeologically significant artifacts. They are marooned here following a plane crash or ship sinking. A survivor of a plane crash or shipwreck makes it back to the mainland, carrying tales of treasure and "savage natives".
4. Enterprising (and unscrupulous) travel agents begin listing the island as an "untouched tropical destination" without making sure that the island was safe for visitors. The party must rescue hapless tourists before anything bad happens.
5. Had a player cancel on you? Break out Forbidden Bridge, Fireball Island (or one or more of its expansions) and go wild!
6. *Edit* I have been informed that there is a D&D 5e tie-in. Check it out!
Vul-Kar: Demigod of Isla Niñapiluta, Volcanoes, Earthquakes, and Destruction
Race: Magma Paraelemental
Divine Rank: 3
Homeland: Isla Niñapiluta, Paraelemental Plane of Magma
Sex: N/A, considered "male" by worshippers Age: Immortal
Birthrank: N/A # of Siblings: N/A
Height: 16' (but varies) Weight: 5,309 lbs.
Appearance: Val-Kur appears as a large, fiery earth elemental with demonic features like pointed ears and sharp canine teeth. His eyes glow red and his body is surrounded by the shimmer of heat radiating off of it.
Str: 25 Fort +16
Dex: 8 Ref +7
Con: 19 Will +8
Int: 6 Init: -1
Wis: 11 Spd: 80', burrow 80'
Cha: 11
Armor Class: 19 (-1 size, -1 Dex, +8 natural, +3 divine), t: 11, ff: 19
Hit Dice: 15d8+60 (180 hp)
Attacks: (BAB +11; Grap +22); +17 2 Slams: 3d8+7 plus 2d6 fire (19-20/×2)
Racial Abilities: Darkvision, Divine Traits, Elemental Traits, Earth Mastery, Immune to Fire, Push, Vulnerability to Cold
Divine Abilities: Communication, Divine Aura (DC13, 30' radius), Divine Immunities, Divine Portfolio, Divine Senses, DR15/epic and DR5/--, Godly Realm (300' radius), Grant Spells, Immortal, Salient Divine Abilities, Spell-like Abilities, SR35, Teleport Without Error, add Divine Rank to all saving throws, skill, and ability checks (included in stats); Does not automatically fail on a natural roll of "1"
Class Abilities: - -
Special Qualities: Divine Qualities
Languages: Read/Write and Speak Ignan and Terran; can speak, understand, and read any language (including nonverbal ones) and speak directly to any being within 3 miles of himself or any of his remote sensing locations.
Skills: Listen +9, Spot +9
Feats: Cleave, Great Cleave, Improved Critical (Slam), Improved Natural Attack, (Slam), Improved Sunder, Power Attack
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