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Showing posts with the label Moonshae Isles

Incarnations of the Midnight Special

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The Midnight Special is a ship that exists in several different versions in my campaign.  Its "default" form is that of a keelboat that operates in the waters around the Velen Peninsula in the Forgotten Realms.  The second version is a seaplane in the 1920s on Earth-218 and the third is an armored fishing trawler used to hunt pirates off of the Somali coast in modern times. Midnight Special Gargantuan Vehicle (30‘l x 10‘w x 5‘h, 5‘draft) Seaworthiness: -2; Shiphandling: +2 Speed: wind x 10’ or oars 10’ (good); Overall AC: 1 (-4 size, -5 Dex) Hull Sections: 3 (sink 1 section); Section Hp: 50 (hardness 5); Section AC: 3 (-5 Dex) Rigging Sections: 1; Rigging Hp: 60 (hardness 0); AC: 1 Ram: 3d6; Mounts: 1 light Complement: 16; Watch: 2 (+8 rowers); Cargo: 20 tons (speed wind x 5’ or oars 5’ if 10 tons or more) Weapons: 1 Ballista (1 fore) Crew: 1 Hardness: 5 Hp: 75 Dmg: 3d8 (19-20/x2) Range: 120’ A Medium creature take...

Ship Templates

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I was just starting a new chapter of my long-running campaign - a chapter that would mostly focus on maritime adventures. One of the characters owned a ship and the majority of his party would be the officers and some veteran characters from earlier portions of the campaign. Knowing that ship to ship combat and hand-to-hand fighting during boarding actions would play an important role in the game, I spent the afternoon laying on the floor with pencils, Sharpies, scissors, and poster board drawing deckplans for various ships. A Caravel - this was the primary type of vessel in the campaign. Foremost among them was the Blazing Cutlass with the Siren's Reach , Ethereal Blaze , and Wayfarer serving alongside the flagship. (Left to right: fore and aft cabins, main deck, passenger deck, cargo deck) The group eventually established a lumber camp on the Chultean Peninsula to support a shipyard they had built in Tethyr . They constructed massive barges to haul ...

The Blarney Stone

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There are many stories surrounding this relic.   The most popular concerns a local lord who was involved in a lawsuit and appealed to the faerie/queen of the banshees, Cl í odhna , for her intervention.   The queen told this lord to trust in her and kiss the first stone he saw on the way to court in the morning.   He did so and spoke so eloquently in court that he won his case.   He then brought the stone home and incorporated it into his keep to honor her.   There is a small cult devoted to this minor goddess/fairy queen in the town.   They arrange marriages and help young people find true love and help in the fields during the day but at night they become vengeful vigilantes, punishing those who have wronged members of their congregation. In my campaign , I have two rough ideas for what I want to do with this stone.   The first is pretty straightforward.   Traveling to the keep and kissing the stone grants a one-time +5 bonus to Bluff, Di...