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Showing posts with the label RoboCop

How RoboCop Could Segue into the Paranoia RPG

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Paranoia was/is a role-playing game set in a dystopian future. An unspecified disaster occurred at same point in the setting's past and the citizens of Alpha Complex live in a constant state of conflicting directives overseen by "The Computer". No mention of what kind of disaster exists in any of the game books I own, nor is the location of Alpha Complex ever discussed. I, therefore, propose the following.... While working on a d20 version of RoboCop for my current campaign , I was bouncing back and forth between assorted wikis and came across an article on S.A.I.N.T. S.A.I.N.T. is an Artificial Intelligence that is meant to oversee Omni Consumer Products’ City of the Future, Delta City. S.A.I.N.T. however is corrupted by hackers before it is brought online and is driven “insane”. Still, it is cognizant enough to carry out tasks enabling it to meet its objectives. After the events of RoboCop 3 but before all of OCP’s assets can be seized or liquidated, S.A.I.N.T. tra...

RoboCop

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RoboCop is yet another NPC that I am considering introducing into my campaign once the party makes it to Earth . While my version of Detroit may not be quite as dystopian as the version presented in the movies, it will still be a hotbed of criminal activity with Omni Consumer Products (OCP) serving the same role Roxxon Energy Corporation does on Earth-616. RoboCop (real name: Alex Murphy) Male Human Cyborg Expert 1/Warrior 6 CR: 9     Medium Humanoid HD: 1d8+7 plus 5d12+35     Hp: 80 Init: +1     Spd: 30' (can't run)     AC: 23 (+1 Dex, +12 Integrated Heavy Armor), t: 11, ff: 22; -6 ACP BAB +6/Grap +14; +9 Auto-9 Handgun: 2d6 (20/×2, 40', semi) or +7 Unarmed: 1d4+8 (nonlethal or lethal) SA: - - SQ: DR11 vs physical attacks, DR9 vs all non-mental attacks Align: LG    Saves: Fort +12, Ref +5, Will +5 Str: 26 (+8), Dex: 13 (+1), Con: 24 (+7...