Mr. Peanut
After 104 years, Planters killed off Mr Peanut. I am more bothered by this than I probably should be. Maybe it's a nostalgia factor. Maybe I can't help but think it's some kind of cheap ploy. I don't know. I have given the matter some thought and have decided to turn the sentient legume into a D&D character (3.5e in keeping with my home campaign).
Bartholomew Richard “Mr Peanut” Fitzgerald-Smythe
Bartholomew Richard “Mr Peanut” Fitzgerald-Smythe
Anthropomorphic
Peanut Aristocrat 12
CR: 11 Medium Plant HD: 12d8 Hp: 52
CR: 11 Medium Plant HD: 12d8 Hp: 52
Init:
+0 Spd: 30' AC: 13 (+0 Dex, +3 Natural)
Attacks:
(BAB +9; Grap +8); +8/+3 Cane/Walking Stick: 1d6-1 or Trip (20/x2)
SA:
- -
SQ:
Class Abilities, Plant Traits
Align:
NG Saves: Fort +4, Ref +4, Will +8
Str:
8, Dex: 10, Con: 12, Int: 14, Wis: 13, Cha: 15
Skills: Diplomacy +17; Drive +3; Knowledge (Current Events) +19; Knowledge (History) +19; Perform (Acting) +19; Perform (Dancing) +12; Perform (Oratory) +9; Profession (Actor/Spokesperson) +13
Feats: Combat Expertise; Creative (Perform – Acting and Perform – Oratory); Educated (Knowledge – Current Events and Knowledge – History ); Improved Trip; Personal Firearms Proficiency*;
Gear: Formal Attire (Black Top Hat, Monocle, White Gloves and Spats, Cane), Nutmobile (Converted 2014 Isuzu)
Skills: Diplomacy +17; Drive +3; Knowledge (Current Events) +19; Knowledge (History) +19; Perform (Acting) +19; Perform (Dancing) +12; Perform (Oratory) +9; Profession (Actor/Spokesperson) +13
Feats: Combat Expertise; Creative (Perform – Acting and Perform – Oratory); Educated (Knowledge – Current Events and Knowledge – History ); Improved Trip; Personal Firearms Proficiency*;
Gear: Formal Attire (Black Top Hat, Monocle, White Gloves and Spats, Cane), Nutmobile (Converted 2014 Isuzu)
Appearance:
Mr Peanut is an anthropomorphic legume. He is always clad in formal
attire and never seen without his walking stick, top hat, or monocle.
Height:
5' Weight: 127 lbs.
Hair:
None Eyes: Brown
Age:
104
Class
Abilities: Proficient in the use of all simple and martial weapons
and with all types of armor and shields
Plant
Traits: (Ex): Low-Light Vision; Immunity to Poison, Sleep Effects,
paralysis, Polymorph, and Stunning; Not Subject to Critical Hits;
Unlike other plants, Mr. Peanut is not immune to mind-affecting
effects like Charms, Compulsions, Phantasms, Patterns, and morale
effects
* Mr Peanut gained this ability back during the war.
* Mr Peanut gained this ability back during the war.
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