Snapshot
Snapshot
is a shapechanging robot developed by the Q Branch of MI-6 in the 1950s. He was lost while on assignment in Singapore
by Agent 0011 and was presumed destroyed.
Despite his “vintage” appearance, Snapshot is a highly advanced piece of
electronic and photographic technology.
He continually upgrades his components (through human intermediaries –
often paid actors who do not know his true identity) to remain on the cutting
edge of covert surveillance.
Snapshot
“male” Biomorph Robot Rogue 4
N Diminutive Construct
Init: +3, Senses: Listen +1, Search+8, Spot +1,
Darkvision 60’, Low-Light Vision
Languages: Read/Write and Speak English, Malay, Mongolian
and Russian
AC: 18 (+4 size, +3 Dex, +1 Natural); t: 17, ff: 15
Hp: 16
Immune: as construct
Fort +1, Ref +7, Will +2
Spd: 20’
Melee +9 Garrote: 1d2-4 (20/x2)
Melee Touch +9 touch: Cutting Torch 1d10 fire (20/x2)
Combat Gear: - -
Str: 3, Dex: 16, Con: - -, Int: 12, Wis: 12, Cha: 7
SA: Flash, Sneak Attack +2d6
SQ: Alternate Form, Construct Traits, Evasion, Stability,
Trap Sense +1, Trapfinding, Uncanny Dodge
Feats: Dodge, Improved Grapple (b), Stealthy, Weapon
Finesse (b)
Skills: Balance +8, Disable Device +8, Disguise +8 to
appear as a normal camera, Gather Information +5, Hide +24, Move Silently +12,
Open Lock +10, Profession (Photographer) +8, Search +8, Sleight of Hand +8
Possessions: Integrated Cutting Torch, Integrated Digital
Camera, Integrated Thieves’ Tools, Internal Storage Compartment (6” x 3” x3”)
Height: Variable – casing is 8” tall, tripod legs have
adjustable height up to 56” Weight: 6
lbs.
Appearance: Snapshot has two forms. The first is a three-legged robot with a
rectangular body and single, highly flexible tentacle-arm. His second form is that of a Microcord Mk II
6x6 TLR (Twin Lens Reflex) Camera (see below).
• A Biomorph frame is essentially a hard plastic or
metallic casing often, but not always, in a shape that suggests a living
creature. As a Diminutive Construct he
has ⅛d10 racial HD (this is replaced by his Class level). Snapshot’s “factory preset base” skills would
have been Disable Device (2 ranks), Open Lock (2 ranks), Profession –
Photographer (4 ranks), and Search (4 ranks) (these are replaced by skills
acquired through class levels).
• Alternate Form (Ex): Snapshot has two forms. The first is a three-legged robot with a
rectangular body and single, highly flexible tentacle-arm. His second form is that of a Microcord Mk II
6x6 TLR (Twin Lens Reflex) Camera. To
transform from camera to his robotic form, his lens plate rotates 90°
counterclockwise, his tentacle arm extends from the center of the focus knob on
his right-hand side, and his leg braces each fold up against one of his three
legs. He gains +10 bonus to Disguise
checks to appear as a normal camera while in his camera mode.
• Construct Traits: Darkvision 60’, Low-Light Vision,
Immune to Mind-affecting effects, Poison, Sleep effects, Paralysis, Stunning Disease, Death and
Necromancy effects, Critical Hits, any effect requiring a Fortitude save unless
it affects objects, Nonlethal Damage, Ability Damage/Drain, Fatigue,
Exhaustion, Energy Drain or Death from Massive Damage (but destroyed instantly
at 0 hp); Cannot heal on his own, must be repaired, cannot be raised or
resurrected.
• Cutting Torch: Snapshot’s cutting torch is integrated
into his Viewing (Right) Lens. It deals
3d10 points of damage each round to immobile objects. Due to the nature of the cutting torch,
Snapshot must be meticulous in the way he cuts to maximize his effectiveness. If used as an improvised weapon, the torch
only deals 1d10 damage since it is being used in a more haphazard fashion.
• Garrote (Ex): Snapshot’s arm is long and flexible
enough to be used a garrote. Using a garrote is a form of grapple
attack. As such, it provokes an attack of opportunity, unless the attacker has
the Improved Grapple feat. The attack chance ignores armor and shields, but not
natural armor. If the target's condition is eligible for a Dexterity bonus to
AC (whether or not he actually has one), the attack receives a -10 penalty.
If the attack succeeds, the target takes damage (with full Strength
modifier, if any), and the attacker receives an immediate opportunity to pin
the target, with a +2 bonus to the opposed grapple check. In later rounds, the
attacker receives a +4 bonus to further attempts to do damage, but may not
perform any of the other actions typically available to a pinning character,
other than releasing the hold. The defender receives a -4 penalty to any
attempts to escape the hold, and is unable to speak.
A garrote can be used in combination with a sneak attack, or with an assassin's death attack.
A garrote can be used in combination with a sneak attack, or with an assassin's death attack.
Three consecutive successful attacks with a wire garrote kills the subject.
This effect only works if the subject has an exposed neck and needs to breathe.
Undead and other creatures that don't need to breathe aren't affected.
• Stability (Ex): Gains a +4 bonus on ability
checks made to resist being bull rushed or tripped when standing on the ground.
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