Yes, But... What if it was Shadowrun (Part 4)?
Again, not actually Shadowrun but heavily borrowing elements from the setting and adventure modules for my home campaign.
Raven stood in the shadows at the alley entrance. The collar of his green leather greatcoat was pulled up to ward off Seattle's seemingly ever-present rain. About halfway down the alley, the decker "Cipher Fluxblade" had plugged in to the loading dock's security pad and was running a series of complex algorithms to open the lock so the team could infiltrate the Cavilard Research Center and retrieve a file for their employer, "Ms. Johnson". The elven warrior's hand rested lightly on the hilt of Nightwatcher, the enchanted weapon's magic expanding his senses. His augmented awareness had enabled him to pick out the roving patrols of guards circling the grounds. He saw, but failed to register the threat imposed by the seemingly inert camera perched on the wall high above his head....
BAE/Millennium Consulting Aether Watchbot: Tiny Biomorph Robot
CR: 3 Tiny Construct HD: ¼d10 (2 hp)
Init: +3 Spd: 20', Fly 40' (clumsy) AC: 18 (+2 size, +3 Dex, +3 Duraplastic Armor), t: 15, ff: 15
Attacks: (BAB +0; Grap -10); +5 Integrated Dart Pistol: 1d2 plus Poison (20/×2, 30') or +0 Talons: 1d2-2 (minimum 1; 20/×2)
SA: Poison
SQ: Construct Traits
Align: N Saves: Fort +0, Ref +3, Will +0
Str: 6, Dex: 16, Con: - -, Int: - -, Wis: 10, Cha: 1
Skills: Disguise (+10 to appear as normal security camera when stationary), Hide +15, Listen +4, Spot +4
Feats: - -
Gear: Duraplastic Armor, Integrated Dart Pistol (w/ 10 Strychnine-treated Darts), AV Transmitter, Dexterity Upgrade (+2), Magnetic Feet (can also be used to manipulate/grip objects at a -4 Dex penalty), Class II Sensor Package (Video Camera w/ Infrared mode, Audio Receiver, Basic Chemical Sniffer), Self-Destruct System (activates when drone reaches 0 hp), Skill Chip (4 ranks each of Listen and Spot)
Purchase DC: 29 (28 without Poison for darts)
• Construct Traits: Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects); Immunity to poison, sleep effects, paralysis, stunning, disease, death effects, and necromancy effects; Not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain; Immunity to any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless); Not at risk of death from massive damage; cannot heal damage on its own but can be fixed with a Repair check
• Poison (Ex): Strychnine-treated Darts: Injury (Fort DC19 negates; onset: 1d4 hours, damage: 1d3 Dex/2d4 Con)
The Aether Watchbot was obviously inspired by the flying security cameras in Apple's "Flock" ad.
• Construct Traits: Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects); Immunity to poison, sleep effects, paralysis, stunning, disease, death effects, and necromancy effects; Not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain; Immunity to any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless); Not at risk of death from massive damage; cannot heal damage on its own but can be fixed with a Repair check
• Poison (Ex): Strychnine-treated Darts: Injury (Fort DC19 negates; onset: 1d4 hours, damage: 1d3 Dex/2d4 Con)
The Aether Watchbot was obviously inspired by the flying security cameras in Apple's "Flock" ad.


Comments
Post a Comment