Spectrum (Detective Norman Lyles)
Earth-218.
The 1920s – The Volstead Act has just been
passed, beginning the Prohibition Era in the United States.
Following the
end of the Great War, America has emerged as a global leader, an empire of the
modern world. Science is the new
religion of the 20th century.
Both miracles and horrors abound in this age of technological
marvels. Logic seeks to supplant faith –
what can be proven is more important than what is believed. The masses rush to embrace the salvation
offered in one hand while blithely ignoring the potential for Armageddon held
in the other.
Advocates for
temperance browbeat and bullied the nation's government into passing the
Volstead Act, establishing Prohibition and paving the way for organized crime
to flourish. Rival gangs vie for the
control of illicit alcohol and the streets run red with their blood and that of
innocents caught in the crossfire of their turf wars. Political and police corruption run rampant
with mob bosses paying bribes to encourage officials to look the other
way. Mobsters quickly rise to prominence,
much like the outlaws of the Old West – Baby Face Nelson, Machine Gun Kelly,
Bonnie and Clyde, and many others become personified as folk heroes or the
basest of villains.
Everyone
smokes – cops, politicians, crooks, reporters, the kids on street corners
selling newspapers, the femme fetale who brings a case to the hard-boiled
private investigator. The haze in the
air is as thick as the smog from the factories and car exhaust. The rain can't even wash it away – it just
turns into a grimy film that sticks to buildings and soaks through your
clothing.
Streetlights
everywhere have been shot out by passing hoodlums, leaving dark shadows that
conceal their illegal activities. A
man's life is barely worth more than the change in his pocket and death lurks
in every window and around each corner.
The common man, when not hiding in the relative safety of his home, adds
to the cycle of violence by patronizing the very speakeasies that fund the
murders in the streets.
The
only redeeming quality of the city is the jazz that plays behind the secret
doors of the hidden speakeasies, a sharp and vibrant contrast to the grim
reality of life in the concrete jungle.” - Carter Blackburn
Into this cesspit of corruption and villainy, a
handful of heroes will rise up to oppose bootlegging criminals, defend the
common man from threats that lurk in the night, and carry the torch of liberty
into the shadows to shine the light of justice on those who would pervert the
system for their own personal gain. This
is one of those heroes….
Spectrum
(Det. Norman Lyles)
CR
8
Male
(Augmented) Human Expert 6
LG
Humanoid (Human)
Init:
+1, Senses: Search +9, Spot +7, Darkvision, Telescopic Vision, X-Ray Vision
Languages:
Read/Write and Speak English
AC:
15 (+1 Dex, Armored Greatcoat); t: 11, ff: 14, gains additional +1 dodge bonus
vs melee attacks
Hp:
40 (6HD)
Energy:
20
Immune:
- -
Fort
+4, Ref +4, Will +6
Spd:
30’ (6 squares)
Melee
+6 Unarmed Strike: 1d6+2 nonlethal
Ranged
+5 Radiation Blast: 4d8+1 (see below)
Ranged
+5 Service Revolver: 2d6
Combat
Gear: Spectrum Helmet, Armored Greatcoat, Service Revolver
Str
15, Dex 12, Con 13, Int 11, Wis 14, Cha 10
SA:
Foci
SQ:
Foci
Feats:
Attentive; Brawl (b); Defensive Martial Arts; Leadership (6); Point Blank Shot
(b); Trustworthy (b);
Skills:
Climb +7, Diplomacy +7, Drive +6, Intimidate +5, Investigate +13, Gather
Information +11, Knowledge (Streetwise) +9, Profession (Law Enforcement) +7,
Search +9, Sense Motive +9, Spot +7, Swim +7, Treat Injury +7
Possessions:
Police Uniform, Badge (Milwaukee PD), Spectrum Helmet, Armored Greatcoat, Ruger
Service-Six Revolver and box of .38S ammunition, Handcuffs
Height:
6’0” Weight: 195 lbs. Hair: Brown Eyes: Brown
Appearance: Norman
is tall and broad shouldered with thinning but wavy brown hair. He has a cleft chin and piercing brown
eyes. Those eyes, however, are
surrounded by patches of dark, weathered skin.
•
Augmented Human Traits: May choose 4 “levels” worth of powers, all of which are
placed within one or more unique foci; Foci is essentially indestructible and
may only be used by the owner (or a select group of individuals), the foci is
obvious and can be taken away so all powers have the External Power Reducer
(without benefit). A foci is not the
same as a gadget so it uses the wielder’s energy, level, and ability modifiers;
Meta-human is a bonus Favored Class for multiclass purposes
Powers (all
derived from Spectrum Helmet):
The
Spectrum Helmet is made from a special alloy developed by Professor Allan
Whitehall. A dial on the right side of
the helmet allows the wearer to select the power he wishes to use.
• Standard Meta-Senses (Vision):
•
Amplifier – Darkvision: Norman gains darkvision 60’ when he selects this power
on the Spectrum helmet. Darkvision is
black and white only, but is otherwise like normal sight, and he can function
normally without any light at all.
•
Reducer – Darkvision only
• Standard Meta-Senses (Vision):
•
Amplifier – Telescopic Vision: Norman can refocus his vision to view any object
beyond one foot away at 2x magnification.
This doubling halves the penalty for firing weapons at long ranges
(round up, so penalty cannot drop below -1).
•
Reducer – Telescopic Vision only
• Standard Meta-Senses (Vision)
•
Amplifier – Standard X-Ray Vision: Norman can see through most materials as if
they are not there (they appear to be filmy, transparent shadows). Attacking while this power is active results
in a -2 penalty to hit, as well as all vision-related rolls). Search and Spot checks however can be made
through intervening barriers (although the DC increases by 1 for every foot of
material the X-Rays must penetrate; however this modifier increases
dramatically when dealing with unusually dense materials).
•
Reducer – X-Ray Vision only
• Ultra Energy Blast (Radiation): Range: 400’ + 40’/level; Energy cost: 2; Damage: 4d8+1
Norman is able to fire
“hardened” radiation from the visor of the Spectrum Helmet. Four tributary beams are emitted from each
corner of the visor, then focused by magnetic lensing at their intersect point
and combined into a primary beam. A
radiation blast ignores most forms of armor that are not designed specifically
to block it, thus, it normally counts as a ranged touch attack. On the other hand it is completely blocked by
radiation suits and similar protective garments that are designed with it in
mind. A radiation blast can be used for
subdual attacks but half of the damage is always lethal.
• Amplifier – Wide Beam: The
width of the blast can be widened, not enough to be considered an area attack
but enough to make it hard to avoid. The
target’s AC bonus from Dexterity is halved and the Ref DC is increased by +2.
Weakness:
• Physical
Limitation (Cancer): The Spectrum Helmet has an unshielded power supply (the
consequences of radiation exposure are not fully understood yet). This has had several negative effects on
Norman’s health. Every day, he must make
a Fort save (DC12) or be affected by headaches (blurry vision and dizziness),
suffering a -2 penalty to all Dex and vision-based skill checks and be sickened
for 24 hours. Additionally, each month,
he must make a Fort save (DC15) or permanently lose 1d2 points from each mental
ability score.
Followers from Leadership feat: 4th level
Cohort (Officer Francis “Frank” Kowalski)
BACKGROUND: Detective Norman Lyle is a veteran of
the Great War. He has no family as he
was orphaned at a young age and is unmarried.
He works with the Spectrum Squad, a special division of the Milwaukee
Police Department to combat organized crime and illegal bootlegging
operations. He wears the Spectrum Helmet
which was invented by Professor Allan Whitehall. His team is “on loan” to the city of Chicago,
tasked with helping take down the crime syndicates of Al Capone and the
O’Conner and Tolino mob families.
As the campaign
progresses, the players will run afoul of Spectrum and his task force during
the course of their vigilante activities.
The detective will try to apprehend them and then, in the manner of many
comic book team-ups, end up working together to fight a common foe. At some point, Spectrum will have an
“episode” (dizziness, nausea, etc.) and the group will take him to a doctor who
will diagnose him with cancer. It is
determined that the helmet is the cause and Norman will have to decide whether
or not being Spectrum is worth his life.
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