Mur-Deer
I was driving home along Minnesota's North Shore today when "Murder... Mur-Deer" popped into my head today. While you could use the Dire Elk or Legendary Animal template to achieve the same results, I thought I would take a crack at putting stats to the pun.
Mur-Deer
CR: 6 Large Magical Beast
HD: 12d10+72 Hp: 137
Init: +1 Spd: 60' AC: 16 (-2 size, +1 Dex, +7 Natural); t: 9, ff: 15
Attacks: (BAB +12; Grap +30); +20 Gore: 3d6+10 (18-20/×3) or +20 Kick: 3d8+10 (20/×2)
SA: Augmented Critical
SQ: Darkvision 60', DR5/Mistletoe, Low-Light Vision, Scent
Align: N Saves: Fort +14, Ref +9, Will +6
Str: 31, Dex: 13, Con: 23, Int 2, Wis 11, Cha: 5
Languages: None
Skills: Listen +10, Spot +9
Feats: Alertness, Dodge, Iron Will, Mobility, Run, Spirited Charge (b)
• Augmented Critical (Ex): The Mur-deer's Gore attack threatens a Critical Hit on natural 18-20 and deals triple damage on a successful Critical Hit. The Mur-Deer may also apply its Spirited Charge feat to Gore attacks.
Mur-Deer are created by druids to serve as protectors of deep forest groves, sacred pools, and other natural features. They stand 12' high at the shoulder and have antlers spanning 10'.
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