Monster Truckers - Gordon the Gill-Man
I promise that I am working on the next part of the binding of Time Dimensional but I had an idea for another Monster Trucker character so I thought I would do it up real quick.
NAME: Gordon
CB HANDLE: Chum Bucket
Height: 7'4" Weight: 300 lbs.
Eyes: Black Hair: None Age: 93
MONSTER TYPE: Gill-Man
ARCHETYPE: Brawny
Background: Hailing from the swamps and bayous of Louisiana, Gordon is just trying to make an honest living.
Description: Gordon has pronounced lips and moss green scales all over his body, as well as gills located on the sides of his head which is directly connected to his shoulders.
Perks: Claws, Good Swimmer, Night Vision
Quirks: Girl Crazy, Smells like fish
CB HANDLE: Chum Bucket
Height: 7'4" Weight: 300 lbs.
Eyes: Black Hair: None Age: 93
MONSTER TYPE: Gill-Man
ARCHETYPE: Brawny
Background: Hailing from the swamps and bayous of Louisiana, Gordon is just trying to make an honest living.
Description: Gordon has pronounced lips and moss green scales all over his body, as well as gills located on the sides of his head which is directly connected to his shoulders.
Perks: Claws, Good Swimmer, Night Vision
Quirks: Girl Crazy, Smells like fish
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I thought a fish man dressed like the Gorton's Fisherman would be an awesome character visual. |
Gordon: male Sahuagin
CR: 2 Medium Monstrous Humanoid (Aquatic)
HD: 2d8+2 (14 hp)
Init: +1 Spd: 30', Swim 60' AC: 16 (+1 Dex, +5 natural), t: 11, ff: 15
Attacks: (BAB +2/Grap +4); +4 2 Talons: 1d4+2 (20/×2) and +2 Bite: 1d4+1
SA: Blood Frenzy, Rake (1d4+1)
SQ: Blindsense 30', Darkvision 60', Freshwater Sensitivity, Light Blindness, Speak with Sharks, Water Dependent
Align: LE Saves: Fort +3, Ref +4, Will +4
Str: 14, Dex: 13, Con: 12, Int: 14, Wis: 13, Cha: 9
Skills: Craft (Mechanical) +6, Drive +6, Handle Animal -1 (additional +4 with sharks), Hide +1 (additional +4 underwater), Knowledge (Geography) +7, Listen +1 (additional +4 underwater), Navigate +7, Profession (Hunter) +1 (additional +4 within 50 miles of home), Repair +7, Spot +1 (additional +4 underwater), Survival +1 (additional +4 within 50 miles of home), Swim +10
Feats: Mechanically Inclined, Multiattack (b)
• Blindsense (Ex): A sahuagin can locate creatures underwater within a 30-foot radius. This ability works only when the sahuagin is underwater.
• Blood Frenzy (Ex): Once per day a sahuagin that takes damage in combat can fly into a frenzy in the following round, clawing and biting madly until either it or its opponent is dead. It gains +2 Constitution and +2 Strength, and takes a -2 penalty to Armor Class. A sahuagin cannot end its frenzy voluntarily.
• Rake (Ex): Attack bonus +2 melee, damage 1d4+1. A sahuagin also gains two rake attacks when it attacks while swimming.
• Freshwater Sensitivity (Ex): A sahuagin fully immersed in fresh water must succeed on a DC 15 Fortitude save or become fatigued. Even on a success, it must repeat the save attempt every 10 minutes it remains immersed.
• Light Blindness (Ex): Abrupt exposure to bright light (such as sunlight or a Daylight spell) blinds sahuagin for round. On subsequent rounds, they are dazzled while operating in bright light.
• Speak with Sharks (Ex): Sahuagin can communicate telepathically with sharks up to 150 feet away. The communication is limited to fairly simple concepts such as "food," "danger," and "enemy." Sahuagin can use the Handle Animal skill to befriend and train sharks.
• Water Dependent (Ex): Sahuagin can survive out of the water for 1 hour per 2 points of Constitution (after that, refer to the drowning rules).
• Skills: A sahuagin has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
*Underwater, a sahuagin has a +4 racial bonus on Hide, Listen, and Spot checks.
*A sahuagin has a +4 racial bonus on Survival and Profession (hunter) checks within 50 miles of its home.
*A sahuagin has a +4 racial bonus on Handle Animal checks when working with sharks.
New Feat: Mechanically Inclined [General]
Benefit: You gain a +2 bonus on Craft (Mechanical) and Repair checks.
CR: 2 Medium Monstrous Humanoid (Aquatic)
HD: 2d8+2 (14 hp)
Init: +1 Spd: 30', Swim 60' AC: 16 (+1 Dex, +5 natural), t: 11, ff: 15
Attacks: (BAB +2/Grap +4); +4 2 Talons: 1d4+2 (20/×2) and +2 Bite: 1d4+1
SA: Blood Frenzy, Rake (1d4+1)
SQ: Blindsense 30', Darkvision 60', Freshwater Sensitivity, Light Blindness, Speak with Sharks, Water Dependent
Align: LE Saves: Fort +3, Ref +4, Will +4
Str: 14, Dex: 13, Con: 12, Int: 14, Wis: 13, Cha: 9
Skills: Craft (Mechanical) +6, Drive +6, Handle Animal -1 (additional +4 with sharks), Hide +1 (additional +4 underwater), Knowledge (Geography) +7, Listen +1 (additional +4 underwater), Navigate +7, Profession (Hunter) +1 (additional +4 within 50 miles of home), Repair +7, Spot +1 (additional +4 underwater), Survival +1 (additional +4 within 50 miles of home), Swim +10
Feats: Mechanically Inclined, Multiattack (b)
• Blindsense (Ex): A sahuagin can locate creatures underwater within a 30-foot radius. This ability works only when the sahuagin is underwater.
• Blood Frenzy (Ex): Once per day a sahuagin that takes damage in combat can fly into a frenzy in the following round, clawing and biting madly until either it or its opponent is dead. It gains +2 Constitution and +2 Strength, and takes a -2 penalty to Armor Class. A sahuagin cannot end its frenzy voluntarily.
• Rake (Ex): Attack bonus +2 melee, damage 1d4+1. A sahuagin also gains two rake attacks when it attacks while swimming.
• Freshwater Sensitivity (Ex): A sahuagin fully immersed in fresh water must succeed on a DC 15 Fortitude save or become fatigued. Even on a success, it must repeat the save attempt every 10 minutes it remains immersed.
• Light Blindness (Ex): Abrupt exposure to bright light (such as sunlight or a Daylight spell) blinds sahuagin for round. On subsequent rounds, they are dazzled while operating in bright light.
• Speak with Sharks (Ex): Sahuagin can communicate telepathically with sharks up to 150 feet away. The communication is limited to fairly simple concepts such as "food," "danger," and "enemy." Sahuagin can use the Handle Animal skill to befriend and train sharks.
• Water Dependent (Ex): Sahuagin can survive out of the water for 1 hour per 2 points of Constitution (after that, refer to the drowning rules).
• Skills: A sahuagin has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
*Underwater, a sahuagin has a +4 racial bonus on Hide, Listen, and Spot checks.
*A sahuagin has a +4 racial bonus on Survival and Profession (hunter) checks within 50 miles of its home.
*A sahuagin has a +4 racial bonus on Handle Animal checks when working with sharks.
New Feat: Mechanically Inclined [General]
Benefit: You gain a +2 bonus on Craft (Mechanical) and Repair checks.
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