Cat Síth

     Cat Síth is a fairy in the form of a cat that is the size of a large dog. It is all black except for a patch of white in the center of its chest. It is said that it can steal the souls of the recently departed and has a fondness for music and riddles.
     While it typically goes on all fours, if one is careful and quiet, they may be able to catch it standing on its hind legs, dancing and singing to itself. While malicious, it is rarely actively malevolent and a home that makes the proper signs of respect may find that its fields are blessed by the fey creature.

Cat Síth
CR: 4     Medium Fey     HD: 6d6+12 (33 Hp)
Init: +4     Spd: 40', Climb 20'
AC: 16 (+4 Dex, +2 Natural), t: 14, ff: 12
Attacks: (BAB +3; Grap +6); +7 2 Claws: 1d3+1 plus Improved Grab and +5 Bite: 1d6+3
SA: Improved Grab, Pounce, Soul-Stealer, Rake (1d3+1)
SQ: DR5/Cold Iron, Evasion, Low-Light Vision, Scent, SR14, Spell-like Abilities
Align: NE     Saves: Fort +2, Ref +5, Will +5
Str: 16, Dex: 19, Con: 15, Int: 14, Wis: 12, Cha: 14
Skills: Speak Common and Sylvan; Balance +18, Climb +20, Hide +19, Intimidate +11, Jump +20, Knowledge (Nature) +8, Move Silently +19, Perform (Dance) +8, Perform (Sing) +8, Survival +7
Feats: Multiattack, Stealthy, Weapon Finesse
Environment: Plane of Faerie
Organization: Solitary, Pair, Pride (1d5+5)
Advancement: 5-10 HD (Medium) or by Class*

* Rogue is the Favored Class of Cat Síth.

• Improved Grab (Ex): To use this ability, a Cat Síth must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.
Pounce (Ex): If a Cat Síth charges a foe, it can make a full attack, including two rake attacks.
• Rake (Ex): Attack bonus +5 melee, damage 1d3+1
Soul-Stealer (Su): If a Cat Síth walks across the body of a humanoid that has been dead for less than 24 hours, it can steal the soul of deceased as a full-round action. Stealing the soul  prevents any form of raising or resurrection. There is a 50% chance that a wish, miracle, or true resurrection spell can restore a captu
red victim to life. Check once for each creature. If the check fails, the creature cannot be brought back to life by mortal magic.
• Spell-like Abilities: 1/year - Blight, Plant Growth

• Skills: Cat Síth have a +8 racial bonus on Jump checks and a +4 racial bonus on Hide and Move Silently checks. Cat Síth have a +8 racial bonus on Balance and Climb checks. A Cat Síth can always choose to take 10 on a Climb check, even if rushed or threatened. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8.

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