Queen Elsa of Arendelle
What I
liked (and still like) best about the d20 system was the sheer versatility it
offered in character creation. It is easily adaptable to so many different
genres and power levels of characters that it is possible to create almost any
character with just a little work.
I hereby present to you "Elsa, the Snow Queen of Arendale". I did not give her any equipment since she is a "stay-at-home" adventurer but she would typically carry 9,400 gp worth of equipment (as an NPC) or 27,000 gp (as a player character). This does not include income from taxes or trading interests.
* Metahuman character class is taken from d20 Paragon by D. Jon Mattson.
Init: +2, Senses: Listen +4, Spot +1
Languages: Read/Write English, French, German and Norwegian
AC: 12 (+2 Dex); t: 12, ff: 10
Hp: 45 (8HD)
Energy: 27
Immune: Cold
Fort +5, Ref +6, Will +7
Spd: 30’ (6 squares)
Combat Gear: - -
Str 11, Dex 15, Con 12, Int 14, Wis 12, Cha 16
• Standard Energy Blast (Cold): Energy cost: 1 – When Elsa uses this ability, snow and ice radiate out from her hands, leaving a trail of frost and freezing water vapor in the air into snow or even icicles.
(Amplifier – on a Critical Hit, the target must make a Fort save (DC15 + dmg) saving throw or have its heart frozen. This takes 3d4 hours. At the end of this time, the target transforms into a statue made of ice). The time is halved if the target is in a cold environment and doubled in a warm one.)
(Reducer: An act of True Love (self-sacrifice, the kiss of one's beloved, etc) can halt and reverse this effect.)
• Ultra Element Control (Snow and Ice): 600’ range, affects up to 40,000 cu. ft of snow and ice; Energy cost: 3, continuous - Elsa can conjure up intense cold, freezing water vapor in the air and shape various things from snow flurries to blizzards. Her degree of control is so precise that she was able to create a sparkling gown made of ice crystals that moved like fabric and create a large ice castle on North Mountain. She normally uses this power to create walls that block incoming attacks or long, razor sharp icicles to trap foes (treat as Spike Stones or Wall of Ice cast by a Wizard equal to her Metahuman level).
• Sworn Enemies – the Southern Isles and Weselton, the Duke of Weselton returned from Elsa's coronation with claims of being attacked and nearly killed by the queen and her witchcraft. Both kingdoms are now preparing for war.
• Phobia – Thalassophobia – (Not revealed yet), Elsa was traumatized by the death of her father and mother during a sea voyage. When faced with the source of her fear (sea voyages), she suffers a -1 morale penalty on attack rolls and fear-related saving throws. The first time she makes a voyage, she will have to make a Will save (DC16) to avoid backing away or fleeing in panic.
I hereby present to you "Elsa, the Snow Queen of Arendale". I did not give her any equipment since she is a "stay-at-home" adventurer but she would typically carry 9,400 gp worth of equipment (as an NPC) or 27,000 gp (as a player character). This does not include income from taxes or trading interests.
* Metahuman character class is taken from d20 Paragon by D. Jon Mattson.
Queen Elsa of Arendelle (a.k.a. The Snow
Queen)
Female Human (Mutant) Aristocrat 3/Metahuman 5
NG Medium HumanoidInit: +2, Senses: Listen +4, Spot +1
Languages: Read/Write English, French, German and Norwegian
AC: 12 (+2 Dex); t: 12, ff: 10
Hp: 45 (8HD)
Energy: 27
Immune: Cold
Fort +5, Ref +6, Will +7
Spd: 30’ (6 squares)
Melee +5 Unarmed: 1d3 nonlethal
Ranged Cold Blast: 4d4 (20/x2, 100’ range increment, uses energy)Combat Gear: - -
Str 11, Dex 15, Con 12, Int 14, Wis 12, Cha 16
SA: Mutant Abilities
SQ: Mutant Abilities
Feats: Enlarge Power (b); Inner Strength (b);
Inner Strength; Quicken Power; Widen Power
Skills: Appraise (+2 w/ sculpture); Concentration +9; Craft
(Sculpture) +10; Diplomacy +12; Gather Information (+5 in Arendelle); Knowledge
– Local (Arendelle) +9; Knowledge (Nobility and Royalty) +9; Listen +4; Perform
(Singing) +14; Sense Motive +8
Possessions: As the ruler of the Kingdom of Arendelle, Elsa has
access to a vast supply of mundane and masterwork equipment including ships,
horses and the Royal Palace.
Height: 5’4” Weight: 105
lbs. Hair: Platinum-Blond Eyes: Blue
Appearance: Elsa is slender and beautiful. She has pale white skin, a smattering of
light freckles and rosy cheeks with platinum hair, normally worn in an
elaborate braid and icy blue eyes.
• Mutant: Gain three “levels” worth of powers (3 Standard or 1
Improved and 1 Standard). Optional
Charisma penalty (-3 Cha in exchange for 1 additional “level” of power); +4
bonus on their initial Energy scores, LA +1; Metahuman is preferred class for
multiclass purposes
Powers:
• Ultra Damage Resistance (Cold) - Elsa is immune to cold-based damage.• Standard Energy Blast (Cold): Energy cost: 1 – When Elsa uses this ability, snow and ice radiate out from her hands, leaving a trail of frost and freezing water vapor in the air into snow or even icicles.
(Amplifier – on a Critical Hit, the target must make a Fort save (DC15 + dmg) saving throw or have its heart frozen. This takes 3d4 hours. At the end of this time, the target transforms into a statue made of ice). The time is halved if the target is in a cold environment and doubled in a warm one.)
(Reducer: An act of True Love (self-sacrifice, the kiss of one's beloved, etc) can halt and reverse this effect.)
• Ultra Element Control (Snow and Ice): 600’ range, affects up to 40,000 cu. ft of snow and ice; Energy cost: 3, continuous - Elsa can conjure up intense cold, freezing water vapor in the air and shape various things from snow flurries to blizzards. Her degree of control is so precise that she was able to create a sparkling gown made of ice crystals that moved like fabric and create a large ice castle on North Mountain. She normally uses this power to create walls that block incoming attacks or long, razor sharp icicles to trap foes (treat as Spike Stones or Wall of Ice cast by a Wizard equal to her Metahuman level).
(Reducer:
Ice and Snow only)
(Amplifier:
Create Living Snow Constructs, Reducer: Uncontrolled): It's possible Elsa's ice
powers may have a will of their own to some extent, where they respond to
whatever Elsa feels. This possibility could explain why she was able to create Olaf
and Marshmallow.
Theoretically, in having a mind of its own, it would make sense if the ice
powers split part of its sentience off into these external shells
created by Elsa, each of whom represent a certain aspect of Elsa's personality.
Weaknesses:
• Irritation Aversion – Social – Elsa injured her sister with her
cold powers while they were both children.
The emotional trauma led to Else becoming a recluse in her own castle as
she tried to avoid contact with anyone else she could accidentally harm. This
weakness is replaced by the Sworn Enemies weakness at the end of the movie.• Sworn Enemies – the Southern Isles and Weselton, the Duke of Weselton returned from Elsa's coronation with claims of being attacked and nearly killed by the queen and her witchcraft. Both kingdoms are now preparing for war.
• Phobia – Thalassophobia – (Not revealed yet), Elsa was traumatized by the death of her father and mother during a sea voyage. When faced with the source of her fear (sea voyages), she suffers a -1 morale penalty on attack rolls and fear-related saving throws. The first time she makes a voyage, she will have to make a Will save (DC16) to avoid backing away or fleeing in panic.
SAMPLE ADVENTURE
This adventure is set in the lands of the Grimm RPG. For those of you who are unfamiliar with the
setting, it is a dark land based on the original tales of the Brothers
Grimm. Rapunzel, after leaving her
tower, wandered for awhile and in her absence, spiders moved into the abandoned
structure. The tower, being
semi-sentient, missed its lone occupant and pined for her return. When she came back, the tower was elated but
the spiders were not. They swarmed over
Rapunzel and bit her repeatedly until their poison killed her. The tower was saddened, not understanding the
concept of death – only knowing that Rapunzel was no longer doing
anything. The spiders crawled into her
corpse and animated it like a stringless marionette, tricking the tower into
thinking she was still alive.
Tensions between Arendelle, Weselton, and the Southern Isles
remain high. The events following Queen
Elsa’s coronation and the subsequent banishment of the Duke of Weselton and
Prince Hans caused the two kingdoms to ally themselves against Arendelle and
its queen. A blockade, carried out by
ships of the Southern Isles, is in place and Weselton’s army probes the
mountain passes for a way into Elsa’s kingdom by land.
Elsa, while capable of creating a blizzard that would hold Weselton’s
forces at bay, is unable to do so without affecting her own troops so she is in
need of allies. Her sister, Anna, and a
commoner named Kristoff went south to enlist aid headed south to request aid
from other kingdoms Arendelle has had friendly relationships with in the past
but haven’t been heard from in months.
She seeks to recruit a party of adventurers to help her find Anna and
bring an end to the brewing conflict.
Princess Anna and Kristoff did manage to slip past the blockade
and their first stop was Rapunzel's Tower.
As both were unaware of Rapunzel's fate, they entered the tower
expecting a warm welcome. They were
horrified to discover Rapunzel's rotted corpse being animated by the very spiders
that had killed her. The spiders, not
sure of the tower's attitude toward the visitors, captured the pair and locked
them in the highest room – the very one that used to confine Rapunzel herself
when she was younger.
Elsa is hoping that her champions will be able to speak to the
rock trolls to secure their aid in blocking the mountain passes into
Arendelle. Thus far, the trolls have
remained neutral. On the way to speak
with Pabbie, leader of the trolls, the adventurers are attacked by a scouting
party from Weselton that managed to sneak over the border undetected. Pabbie, while sorry to hear about the queen's
troubles, sees no reason for the trolls to get involved in the conflict between
Arendelle, Weselton, and the Southern Isles.
It may be possible to influence him into taking action if the women can
garner the support of Bulda, Cliff, or Gothi.
If the group manages to rescue the prisoners from the tower and
heads back to Arendelle, their ship will find itself surrounded by a flotilla
of ships from the Southern Isles and, taken into custody. Prince Hans comes to meet Princess Anna. An argument ensues and it is revealed that Hans
was influenced by the trolls to betray Anna who hoped to play matchmaker between
her and Kristoff. Once the trick is
revealed, hostilities between the Southern Isles and Arendelle will cease.
Once this happens,
the Southern Isles will call off their blockade and withdraw their support of
Weselton. This will allow Elsa to open negotiations
at a neutral location and a peace settlement can be reached. However, this strains relations between the
queen and the rock trolls.
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