Hit Points - Life of the Party!
Those of you who have been reading the blog know that I
don’t post the character’s actual health during battles – just a percentage
number instead. Well, any player with
basic math skills can quickly determine just how many hit points he has left
and I feel like that can take away from the “immediacy” of a combat
situation. I have been toying with the
idea of switching to a more “descriptive” set of terms to give the group an idea of just how badly they have been injured.
91-99% - Flesh Wound
81-90% - Bloodied
71-80% - Bruised
61-70% - Battered
51-60% - Injured
41-50% - Hurting
31-40% - Mangled
21-30% - Maimed
11-20% - Mauled
01-10% - How is thig guy still standing?
What do you think? I'm looking for suggestions here. Let me know if you have any ideas.
I am thinking something like…
100% - Uninjured91-99% - Flesh Wound
81-90% - Bloodied
71-80% - Bruised
61-70% - Battered
51-60% - Injured
41-50% - Hurting
31-40% - Mangled
21-30% - Maimed
11-20% - Mauled
01-10% - How is thig guy still standing?
What do you think? I'm looking for suggestions here. Let me know if you have any ideas.
Comments
Post a Comment