Carrion Pigeon

What do you get if you cross a pigeon with a zombie? A Carrion Pigeon!


Carrion Pigeon (3.5e)
CR: ¼     Tiny Undead     HD: ½d12 (3 hp)
Spd: 10', fly 40' (clumsy)
AC: 13 (+2 size, +1 Dex), t: 13, ff: 12
Attacks: (BAB+0, Grap -12); +3 Claws: 1d2-4 or +3 Slam: 1d3-4
SA: Disease
SQ: Darkvision 60', DR5/Slashing, Low-Light Vision, Single Action Only,  Undead Traits
Align: NE     Saves: Fort +0, Ref +1, Will +2
Str: 3, Dex: 13, Con: - -, Int: - -, Wis: 10, Cha: 1
Skills: - -
Feats: Weapon Finesse (b)

Environment: Any land (especially cities)
Organization: Pair, Flight (2d4), Flock (5d10)

Disease (Ex): The rotting bodies of Carrion Pigeons are infested with a wide-range of bacteria that can cause diseases in the living. Any creature that comes into contact with a Carrion Pigeon must make a Fortitude save (DC11) to avoid contracting an illness of the DM's choice.
- OR - Zombie Virus (Ex): A target injured by a Carrion Pigeon, or one that eats a Carrion Pigeon or drinks water contaminated by its body, must make a Fort save (DC11) or contract a Zombie Virus. Onset time: 1d4 hours, Damage: 1 Con/hour, if a target is reduced to 0 Constitution, it dies and rises as a zombie who can then transmit this virus to its victims in turn. This disease can be cured with a Remove Disease or Heal spell.
Single Action Only (Ex): A zombie has poor relexes and can perform only a single move action or attack action each round. A zombie can move up tonits speed and attack in the same round, but only if it attempts a charge.
Undead Traits: An undead creature possesses the following traits: No Constitution score; Darkvision 60’, Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), Immunity to poison, sleep effects, paralysis, stunning, disease, and death effects, Not subject to critical hits, nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores (Strength and Dexterity), as well as to fatigue and exhaustion effects, Negative energy (such as an inflict spell) can heal undead creatures, Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless), Uses its Charisma modifier for Concentration checks, Not at risk of death from massive damage, but when reduced to 0 hit points or less, it is immediately destroyed, Not affected by raise dead and reincarnate spells or abilities. Resurrection and true resurrection can affect undead creatures. These spells turn undead creatures back into the living creatures they were before becoming undead.



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