Mess With the Players’ Expectations

In keeping with yesterday's theme regarding combat, I thought I would share another story about an encounter that didn't go the way a player thought it would...

There was this one time, while my players’ characters were adventuring through the Jungles of Chult, when the party encountered a tribe of blue-skinned goblins.  The highest level character in the group was around 10th-12th level Fighter who dual-wielded cutlasses.  He was accompanied by a 7th-ish level Evoker, and a second fighter who also around 7th level.   

The player immediately (and sarcastically) quipped "Oh no! Not goblins! Whatever will we do?" 

That's when the goblin leader, a psion of no small level, dropped most of the fighter’s party with a mind blast. The rest of the fight suddenly became much more dangerous than he had originally expected. The fighter did manage to hold off the goblins long enough for his companions to recover from the psychic attack and together, they defeated the goblins but the sudden unexpected reversal was absolutely wonderful to behold. 

The sudden change in stakes was incredible.  The players talked about the battle for months and “Oh no!  Not goblins!” became an at-table warning for times when the group had reason to doubt the information I was providing them. 

Have you ever done this to your players?  Have you presented them with what seems like an easy encounter and then flipped the table on them?  What happened?  Let me know in the comments below.

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