The Saga of Kiki Coberal
I was just a
fledgling Dungeon Master. My stories and
the characters that inhabited them were fairly one-dimensional. That is, they were, until one player came up with
the idea of Kiki.
Kiki was, in most
respects, a fairly standard wizard with one exception. She was a witch. According to “The AD&D 2nd
edition Complete Wizards Handbook”, witches gain their magic by making a deal
with an extraplanar entity, usually a demon or a devil. Her player and I worked out a story where
Kiki was the servant of some sort of serpent spirit and was plagued with
nightmares that were caused by glimpsing into the entity’s inhuman mind. For us, this was pretty advanced stuff – up
to this point our adventures consisted of me flipping open to a random page in
the Monster Manual and having us fight whatever appeared therein.
Kiki joined an
adventuring party (I can no longer remember who her comrades-in-arms were) and
the group set out on a quest. They may
or may not have had a simple encounter at the beginning of the adventure,
something involving rats or goblins which the party would have easily
defeated. The party eventually stopped
to rest. They set up camp, establish
watches and turned in for the night.
At this
point, I’d like to stop and explain one of the key differences between AD&D
2nd edition and D&D 3.5e.
In 3.5, you have Listen and Spot checks.
If you, the player, roll higher than the Dungeon Master’s Hide and Move
Silently checks, you notice an enemy and may take action to defend
yourself. In 2nd edition, the
DM rolled a single six-sided die. If the
result of the roll was a 1 or 2, you were surprised. Now back to our story…
Kiki was asleep
in her tent when the trolls found the campsite.
A Surprise Check was rolled and the party’s sentry was taken
unawares. I had the trolls randomly
select a target by rolling another die.
I can’t remember if our third consistent player had joined our gaming
group yet but realistically, I would have used a d6 with two numbers assigned
to one player, another two numbers to Kiki and the last two to the NPC in the party. The dice (and therefore the trolls) chose
Kiki.
At first level,
Kiki would have had a maximum hit point potential of 6 (4 for being a Magic
User and 2 more for a high Constitution score).
Trolls, in addition to their regenerative qualities, come equipped with
a pair of claws that deal 5-8 points of damage (1d4+4) and a bite that does
5-12 (1d8+4). I rolled for the troll
attacks against the unarmored, sleeping target and even rolling minimum damage
would have netted 15 points (enough to take poor Kiki to -9) and probably
scored somewhere in the mid-range of possibilities, pretty much killing her instantly. As I narrated the results of the attacks and
the gross amount of damage the trolls inflicted on her, I declared that the
troll basically swallowed her in three big gulps, devouring her completely,
tent and all.
It was probably
one of the most inglorious deaths ever suffered by a player character in one of
my games, rivaled only by the death of Captain Cygnus Keenblade of the Blazing
Cutlass who was killed by a ballista bolt while sitting inside his cabin at the
rear of the ship).
Kiki’s Legacy has
become a cautionary tale about proper watch-standing instead of a story of Epic
Character Development through Role-Playing instead of Roll-Playing. Years would pass before I played (or DM’ed)
another character with as complex a backstory as Kiki’s. Her untimely (and admittedly uncool) demise
probably set back my growth as a player by at least five years.
Kiki, wherever you might be, I mourn your passing and salute you for what I am sure would have been a phenomenal tale that was cut short by the capriciousness of dice and DM.
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