Pollenado

I have to say that I did not know how I wanted to stat this creature. Did I want to make it an elemental because of the tornado aspect or a plant because of the whole pollen thing? I eventually decided on Outsider with some borrowed traits. I hope everyone enjoys. 

Pollenado

N Medium Outsider (Swarm of Fine Outsiders)
Init: +7, Senses: Listen +5, Spot +5, Low-Light Vision
Languages: Speaks Auran and Sylvan
AC: 16 (+3 Dex, +3 Natural), t: 13, ff: 13
Hp: 9 (2HD)
Immune: as Plant and Swarm
Fort +3, Ref +6, Will +3

Spd: fly 50’ (perfect)
Melee +5 Slam: 1d6

Str: 10, Dex: 17, Con: 10, Int: 4, Wis: 11, Cha: 11

SA: Distraction, Pollen Cloud
SQ: Plant Traits, Swarm Traits

Feats: Flyby Attack, Improved Initiative (b), Weapon Finesse (b)
Skills: Knowledge (Nature) +2, Knowledge (the Planes) +2, Knowledge (Religion) +2, Listen +5, Spot +5

Environment: House of Nature (Great Mother’s Garden)
Organization: Solitary
Advancement: 3-6 HD (Medium), 7-11 (Large), 12-15 (Huge)
CR: 2

Pollenados are often mistaken for air elementals.  They appear as a miniature tornado that is tinted green with the pollen swirling around inside of its body.




Combat:
Pollenados prefer to avoid battle if it is at all possible.  They will use their abilities to disrupt the ranks of an enemy and then depart, leaving them weakened and in disorder while more powerful servants of Chauntea do the real fighting.

• Distraction (Ex): Any living creature vulnerable to a swarm’s damage that begins its turn with a swarm in its square is nauseated for 1 round; a Fortitude save (DC 10 + 1/2 swarm’s HD + swarm’s Con modifier; the exact DC is given in a swarm’s description) negates the effect. Spellcasting or concentrating on spells within the area of a swarm requires a Concentration check (DC 20 + spell level). Using skills that involve patience and concentration requires a DC 20 Concentration check.

• Pollen Cloud (Ex): A pollenado creates a swirling cloud of pollen and dust in a radius equal to 5’ per HD it possesses.  Creatures within the cloud, including the pollenado itself, receive the benefits of concealment.  Additionally, they must make a Fortitude save (DC10+ ½ the pollenado’s HD + its Constitution modifier) or be overcome by a fit of sneezing.  They must make a Concentration check to cast spells and all checks relying on vision suffer a -2 circumstance penalty.  These effects persist for 30 minutes/HD of the pollenado or until any sort of Restoration spell is cast on the victim.

• Plant Traits: Low-Light Vision, Immune to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), immune to poison, sleep effects, paralysis, polymorph, and stunning; Not subject to critical hits

• Swarm Traits: Not subject to critical hits or flanking, immune to weapon damage, never staggered or reduced to a dying state by damage (although the swarm does break up at 0 hp); cannot be tripped, grappled, or bull rushed and cannot grapple; Swarms deal damage based on their HD instead of their size: 1-5HD: 1d6, 6-10 HD: 2d6, 11-15 HD: 3d6

For AD&D, I would treat the Pollenado as a Dust Devil (as per the one summoned by the spell) that causes sneezing and itchy eyes unless a save vs breath weapon is passed.

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