Rocketeer II
Rocketeer
II (Herman Kampfmueller, Major)
Male
Human
LN Expert 1
Init: +1, Senses: Listen +1, Spot +1
Languages: Read/Write and Speak English, French, and German
Energy: 15
Immune: - -
Fort +3,Ref +2, Will +2
Ranged +1 Pistol: 2d6 (20/x2, 20’)
Str: 17, Dex: 12, Con: 14, Int: 14, Wis: 12, Cha: 14
Feats: Improved Unarmed Strike (b), Nimble Fingers
Skills: Bluff +6, Climb +6, Diplomacy +6, Disable Device +8, Hide +4, Move Silently +4, Open Lock +7, Pilot +5, Search +6, Sense Motive +5, Sleight of Hand +5, Swim +6
LN Expert 1
Init: +1, Senses: Listen +1, Spot +1
Languages: Read/Write and Speak English, French, and German
AC:
12 (Leather Jacket, +1 Dex); t: 11; ff: 11; -0 ACP
Hp:
10 (1HD)Energy: 15
Immune: - -
Fort +3,Ref +2, Will +2
Spd:
30’ (6 squares), fly 180’ (good) (36 squares)
Melee
+3 Unarmed Strike: 1d4+3 (20/x2)Ranged +1 Pistol: 2d6 (20/x2, 20’)
Combat
Gear: Mauser C96 Pistol, Cirrus X3 Rocket Pack
Str: 17, Dex: 12, Con: 14, Int: 14, Wis: 12, Cha: 14
SA/SQ:
Class Abilities
Feats: Improved Unarmed Strike (b), Nimble Fingers
Skills: Bluff +6, Climb +6, Diplomacy +6, Disable Device +8, Hide +4, Move Silently +4, Open Lock +7, Pilot +5, Search +6, Sense Motive +5, Sleight of Hand +5, Swim +6
Possessions:
Insulated Leather Flight Jacket (provides +2 circumstance bonus to save vs cold
weather), Khaki Pants, Blue Shirt, Leather Boots, Mauser C96 “Broomhandle” 7.63
mm Pistol (w/ two magazines with 10 rounds each); Cirrus X3 Rocket Pack, Flight
Helmet, Compass, Thieves' Tools, Microphone Spy Watch Audio Recorder,
Miniaturized Camera (and 2 rolls of film with 5 exposures)
Height: 6’4” Weight: 210 lbs. Hair: Blond Eyes: Blue
Appearance: Herman is the proto-typical
German-American. He is tall, has blond
hair and blue eyes. His shoulders are
broad and he has a strong chin and chiseled jawline.
•
Class Abilities: Proficient with all Simple Weapons plus Personal Firearms and
Light Armor, Skill Versatility (choose any 12 skills as Class skills – Bluff,
Climb, Diplomacy, Disable Device, Hide, Move Silently, Open Lock, Pilot,
Search, Sense Motive, Sleight of Hand, Swim)
•
Cirrus X3 Rocket Pack (Hardness 6, Hp 8, Energy 11)
Improved
Flight: the rocket pack grants flight (Level 8: fly 180’, good maneuverability,
can hover, uses 1 energy/80 minutes); Flying the rocket pack requires as much
concentration as walking, so Herman is capable of attacking or taking other
actions normally. He can charge but not
“run” using the rocket pack and cannot carry more than 260 lb. If carrying 87 – 173 lbs, flight speed drops
to 80 and from 174 – 260 lbs his speed is reduced to 40.
Amplifier: Hyperspeed (included
above)
Reducer: Unlike other versions
of this power, this power does not fail slowly so when the energy runs out the
pilot of the rocket pack falls instantly
Reducer: Does not recharge, must
be refilled with a mixture of Nitric Acid and Aniline – a process that takes
almost two hours
•
Flight Helmet: The flight helmet has a fin that helps the pilot steer while
airborne. Operating the rocket pack without the helmet imposes a -2 circumstance penalty on flight-related checks. Additionally, instrumentation built into the
helmet includes an airspeed indicator, altimeter, heading indicator, fuel
gauge, and two-way radio. Additionally,
there is a small speaker that amplifies the Rocketeer's voice enabling him to
be heard clearly through the helmet. The
lenses are polarized to protect from sun glare and other bright lights.
After
the events of the movie (but before the events of the proposed sequel), Ambrose
“Peevy” Peabody was recruited by the War Department to recreate the Rocket Pack
for military use. He did so and a new
pilot, Herman Kampfmueller of Pittsburgh, a major in the US Army was selected
to be its pilot. His standard mission is
to rocket into a given area, gather intelligence, and fly back out before
being discovered. His multilingualism
and “German” appearance are two of the main reasons for his selection as the
new Rocketeer.
In my campaign, Herman will be serving as an
American spy during World War II the party can meet (along with some others) and have interactions with
over the course of their own adventures. I had considered giving him other spy gear but didn't want to stray too far in the direction of a cloak and dagger-style of play, preferring one that is more straight up lantern-jawed heroes, fistfights, and pulp action.
This version of the Rocketeer was created using d20 Paragon rules.
This version of the Rocketeer was created using d20 Paragon rules.
Other versions of the Rocketeer II: For D&D, AD&D or any other fantasy medieval setting, this becomes a matter of presentation and the types of adventures you want to run. Any low-level Fighter or Thief with a magical ring or cloak that allows the user to fly could be a stand-in for the Rocketeer as long as you have a despicable enemy (Orcs or Hobgoblins could stand in for Nazis) and are willing to play up the "pulp" flavor of the encounters you throw at your players.
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