Rogo Bramblefoot

I have recently joined a 2nd Edition Play-by-post Campaign as a player. The campaign I run uses 3.5e rules so there was a bit of an adjustment - at least as far as character creation went but when we got into our first fight, everything came rushing right back. Anyway, this is my character. 

Rogo "the Red Checker" Bramblefoot: CG Stout/Hairfoot Halfling male Misadventurer of Brandobaris 5/Thief 6

Str: 11

Dex: 15
Con: 13
Int: 13
Wis: 14
Cha: 11

Hit Dice: 5d8 plus 6d6 (÷2) (25 hp)
Armor Class: 2
 (Bracers of Defensive AC6, Cloak of Protection +2, -2 Def adjustment)
THAC0: 18
No. of Att: 1
Dmg/Att: Shortsword: 1d6 (1d8 for Large) or Dagger: 1d4 (1d3 vs Large) or Sling +2 (w/ bullet): 1d4+3 (1d6+3 vs Large)
Saves: PPD: 9, RSW: 11, PP: 11, BW: 15, Sp: 13

Racial Abilities: +3 save vs. Poison and Rod/Staff/Wand, and Spells; +1 to hit with thrown weapons and slings; Surprise Opponents (-4 to opponents' Surprise rolls if 90' ahead of party/only with Halflings, drops to -2 if doors must be opened); 30' Infravision; Detect Grade in Passage (75%), Determine Direction Underground (50%)

Class Abilities: Cast Divine Spells (Major Spheres: All, Charm, Chaos, Creation, Divination, Healing, Protection, Sun, Travel; Minor Spheres: Animal, Combat, Guardian, Time) Spells/Day: 1st: 4, 2nd: 3, 3rd: 1; Feather Fall or Spider Climb (1/day); Find Traps or Silence 15' radius (1/ day), Calling Card (2/day), Invisibility or Knock (1/day)
Thief Skills: PP: 25% (+5% w/o armor), OL: 50%, F/RT: 40%, MS: 85% (+10% w/o armor, 95-100% w/ Boots of Elvenkind), HS: 85% (+5% w/o armor), DN: 25%, CW: 50% (+10% w/o armor), RL: 0%

Weapon Proficiencies: Dagger, Shortsword, Sling
Languages: Common, Halfling, Thieves Cant
Nonweapon Proficiencies: Cooking, Disguise (bonus), Gaming (bonus), Healing, Herbalism, Juggling, Tightrope Walking, Tumbling, Ventriloquism

Gear: Non-descript Clothing (Leather Belt, Breeches, Good Cloth Cloak, Gloves, Tunic, Vest, Boots of Elvenkind); Bracers of Defense AC6
Cloak of Protection +2, Shortsword, Dagger, Sling +2 (w/ Pouch of 15 bullets), Backpack, Small Belt Pouch (×2), Candle, Chalk, Flint & Steel, Holy Symbol of Brandobaris, Small Metal Mirror, Pitons (×5), Thieves Picks, Waterskin, Whetstone, Winter Blanket, 5 days of Rations, Potion of ESP, Potion of Extra-Healing, Scroll of Neutralize Poison, Scroll of Cure Disease, Scroll of Free Action, Scroll of Cure Light Wounds, Cure Moderate Wounds, and 2 Cure Serious Wounds; Tuning Fork (creates portal back to Amanitas' home in Secomber)

Typically Prepared Spells: 1st: Cure Light Wounds (×3), Sanctuary; 2nd: Barkskin, Hold Person, Spiritual Hammer; 3rd: Dispel Magic

Xp Total: 24,500/24,500
Xp for Next Level: 27,500/40,000

Background: Rogo was born in Secomber to a family of farmers. He decided at a young age that he did not want to follow his two older brothers (Marco and Togo) into the family business. He met and befriended another young halfling named Terriac and the pair's antics drew the attention of the local Thieves Guild. He experienced a religious awakening in the middle of a heist gone wrong and, through blind luck and perhaps some divine intervention, managed to escape without a criminal record and his skin more-or-less intact. He now mostly serves as a healer for injured thieves and scout for the Guild. He leaves a single red checker at the site of successful burglaries and is known as "The Red Checker" in some circles.

In 1255 DR, he joined an adventuring band calling its the "Sons of Secomber". The Sons were embroiled in a conflict with the Cult of the Dragon and had come into possession of an artifact they wished to destroy.

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