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Day Five of the Odinsleep (An Enemy Revealed)

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Day Five of the Odinsleep; 12 pm (12:05 pm) Shadow draws his allies in close, “I can make a number of us invisible until we attack.  We have to stay close together, whoever strays too far will lose the benefit of the spell.”  Cedron nods, “Very wise, Shadow.  I will also bless us to ensure our weapons strike true and are hearts are filled with courage so that we may make progress.”  The minstrel-priest then sprinkles holy water on all of his companions.  He follows it with a spell that will allow him to see things as they truly are and with that, all of his invisible allies once again are plainly visible to him.  “Since we are entering the home of a trickster god, it couldn't hurt,” he murmurs to himself.   Grotto nods in agreement and calls upon Hanseath to mend the holes in his armor and then again to protect against evil forces. Kysek tells Bubo to check the windows on the tower.  The owl flies off, straight for the structure as Kysek conc...

Day Five of the Odinsleep (Paranoid Bladesinger)

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Day Five of the Odinsleep; 12 pm (Noon) Kysek and Bubo continue to watch the trail as the Jotun approaches.  The two blend into the tree as best they can and even though the giant looks directly at them for a full second, it passes by with no reaction beyond a soft smirk that is nearly hidden by its thick beard. Grotto signals the rest of the group to stay low, advising them all to stay low and let the massive enemy pass them by without raising an alarm.  Shadow flies back, landing and slipping into the group’s hidden alcove before the Jotun arrives and passes on what he overheard.  Raven immediately “thinks” that information to Ra’ziir via the mindlink they share.  Cedron, for his part, looks over Raven’s injuries before proclaiming that it’s “a good thing the ladies like scars.” The priest takes a moment to pray to his god, “O, Malazzarr, guide my actions so that I always walk the path of progress.  Always moving forward, never dwelling on the past, and living...

The Terror Dactyl

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Terror Dactyl CR: 2     Small Magical Beast HD: 2d10+4     Hp: 19 Init: +3     Spd: 10', fly 60' (average) AC: 17 (+2 size, +3 Dex, +2 natural), t: 15, ff: 14 Attacks: (BAB +2/Grap -5) ; +7 Talons: 2d4-1 SA: Bloodcurdling Scream SQ: Darkvision 60', Immune to fear effects, Low-Light Vision Align: N     Saves: Fort +3, Ref +6, Will +2 Str: 8, Dex: 17, Con: 10, Int: 2, Wis: 14, Cha: 7 Skills: Listen +4, Spot +4 Feats: Ability Focus, Weapon Finesse (b) Treasure: Standard (shiny objects only) Advancement: 3-4 HD (Small) Level Adjustment: - - The orange-feathered bird's head bobs up and down as it stares at you. Suddenly, it's beak opens, revealing serrated teeth before a horrifying scream fills the air. Your heart nearly explodes in your chest as fear overtakes you before you flee into the forest. Terror Dactyls are tropical birds with feathers ranging from orange to green. They use their...

Idunn – Asgardian Lesser Goddess of Youth

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Idunn – Asgardian Lesser Goddess of Youth Align: NG      Race: Asgardian Class: Druid 14/Ranger 7* ( * Idunn's class levels are based on the AD&D 1st edition Legends and Lore sourcebook. )      Divine Rank: 6 Homeland: Asgard Sex: Female      Age: Immortal  Birthrank: unrecorded      # of Siblings: None Height: 6’0”      Weight: 165 lbs.      Hair: Blond      Eyes: Blue Appearance: Idunn has blue eyes and long blond hair that reaches to the small of her back.  She prefers earth-toned garments and is most often seen carrying a wicker basket filled with golden apples. Str: 24 (+7) Fortitude: +32 Dex: 24 (+7) Reflex: +27 Con: 24 (+7) Will: +28 Int: 22 (+6) Initiative: +7 Wis: 23 (+6) Speed: 60’ Cha: 24 (+7) Armor Class: 43 (Bracers of Amor +8, Ring of Protection +5,+7 Dex, +6 Divine, +7 Deflection); t: 43, ff: 36  Hit Points: 315: (14d8+...

Ghostbusters Equipment for the d20 System

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A few years ago, I came up with an crossover involving the Ghostbusters and Doctor Strange .  I have been batting this equipment around for a couple of years now as part of the first draft for Earth-218 but haven't put it to use yet. However, the original Ghostbusters RPG had the "Ghost Die". Whenever a character performs a Ghostbuster-related task, the Ghost Die must be rolled (a d6 can be substituted with a "6" representing the ghost if necessary).  If the Ghost comes up, Something Bad Has Happened.  This can range from something mildly annoying (if the task was successful) to something really embarrassing or dangerous (if the task failed). Ghostbusters Equipment for d20 Ranged Weapon Dmg (Type) Crit ROF Mag SZ Purchase DC Rest Proton Pack (no feat needed) 3d6 electrical - - ...

The Priest (Alternate Class)

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The Priest Character Class is for use in the Western campaign that I intend to run.  While magic exists in that world , I do not want to include a class that is strong in healing magic so the historical aspect of the setting remains a bit more "Gritty" than my regular D&D campaign . THE PRIEST The Priest is a spiritual leader of the masses, directing the faith of worship of God. Adventures: Priests conduct masses, deliver sermons, and guide the faithful through troubled times. They investigate miracles and heresies while suppressing knowledge of the supernatural. Characteristics: A Priest uses the teachings of his faith and his ability to communicate his faith to others to accomplish his goals. Alignment: The majority of Priests are generally of Good alignment. Religion: Priests are members of the Catholic Church. Background: A Priest attends seminary, seeking a formal education in matters of religion. Those who show promise and discretion are recruited by ...

Day Five of the Odinsleep (It Can't Be THIS Easy, Can It?)

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Day Five of the Odinsleep; 12 pm (Noon) Kysek climbs a nearby tree where he can watch the path while still remaining hidden. He calls his owl familiar, Bubo, to his side, instructing the bird to keep a keen watch and to alert him if any unexpected visitors begin to draw near to the camp. He then pulls forth the Tome he acquired in the house of Myrlund and continues to study. The pages, all filled with 1's and 0's, swim before his eyes but as he continues to read, the pattern of numbers take shape, forming words and revealing secrets previously unknown. Cedron gives Raven a once over after expending three scrolls of healing upon the elven warrior. “UGH! That would have brought to life three normal men. I've forgotten you're lock a block of granite. Hard to break, and even harder to put together. I either heal ya' now, or bury ya' later. I prefer the healing. Let me see those other two scrolls.” The cleric reads off his prayers, pouring more energy into m...