The Fake Ferry-pony

Echo Aper (a.k.a. Shackleford Shore): male Changeling Pony Expert 5

The creature standing before you appears to be a horse but with a black, carapace-like, furless exterior, webbed mane and tail, blue non-reflective eyes, fangs, bent horns, jagged ears, insect-like wings, and holes in its legs.

CR: 5     Small Magical Beast   HD: 5d6+5     Hp: 26
Init: +3     Spd: 30’, fly 30’ (average)     AC: 17 (+3 Dex, +4 Natural); t: 13; ff: 14
Attacks: (BAB +3; Grap +4)+4 Bite: 1d4+1 (20/x2) or +4 Hooves: 1d6+1 (20/x2) +6 Touch: 1d4 Charisma (Will DC17) plus Fatigue
SA: Emotionvore
SQ: Change Shape; Darkvision 60’; Rippling Mind; Stability 
Align: NE     Saves: Fort +2     Ref +4     Will +7
Str: 13 (+1)     Dex: 16 (+3)     Con: 13 (+1)     Int: 10     Wis: 13 (+1)     Cha: 16 (+3)
Skills: Read/Write and Speak Common, Changeling and Equine; Bluff +13 (+23 to pose as somepony else); Diplomacy +9; Escape Artist +7; Gather Information +7; Intimidate +5; Knowledge (Arcana) +4; Knowledge (History) +4; Listen +5; Perform (Acting) +10; Search +4; Sense Motive +7; Sleight of Hand +5
Feats: Ability Focus (Emotionvore); Weapon Finesse (Touch)

Changeling Racial Abilities:
• Magical Beast but treated as Humanoid for purposes of spells such as Charm Person or Hold Person. Changelings trade in their racial HD at 1st level when they take a character class.
• Automatic languages: Common and Equine
• Even though they lack hands, Changelings are able to use their hooves to manipulate items and equipment in the exact same way that humanoids can.
Favored Class: Any, when determining whether a multiclass Changeling takes an experience point penalty, his or her highest level class does not count. +1 ECL
Change Shape (Su): Changelings can alter their physical form to take on the appearance of any Medium equine, including a unique individual. They retain their statistics in their new form, and clothing, armor, and possessions do not change and are not absorbed into the new form. The new form lasts until it is changed or the Changeling is killed.
Other creatures can attempt a Sense Motive or Spot check (opposed by your Bluff check) to pierce the disguise. You must have seen the individual you are imitating and gain a +10 bonus to your Bluff check (increases to +15 at 11th Level and +20 at 15th Level)
Emotionvore (Su): Changelings feed on powerful emotions. The best emotion for feeding is love, but any will do in a pinch. Anypony within 10' of the Changeling must make a Will save or suffer 1 point of Cha damage (Will DC 10 + ½ Changeling's HD/level + Cha modifier negates the Charisma damage). Targets who fail their save become fatigued and susceptible to a Suggestion (as the spell) cast by the Changeling.  
The Changeling can also try to absorb emotions more quickly by making a touch attack against its target to deal 1d4 Cha damage. This is usually disguised as a form of physical affection (i.e. a hoofshake, hug, or kiss).
Rippling Mind (Ex): Changelings gain +2 bonus to Will saves.
Stability (Ex): A Changeling gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground)
Skills: Gains a +2 racial bonus to Bluff and Sense Motive; Echo's chosen Expert class skills are: Bluff (Cha), Diplomacy (Cha), Escape Artist (Dex), Gather Information (Cha), Knowledge (Arcana) (Int), Knowledge (History) (Int), Listen (Wis), Perform (Acting) (Cha), Search (Int), and Sense Motive (Wis).

AD&D stats  
Climate/Terrain: Any
Frequency: Very Rare
Organization: Hive
Activity Cycle: Any
Diet: Emotionvore
Intelligence: Ave to Genius
Treasure: Nil
Alignment: NE
No. Appearing: 1 or 1d2 or 2d6+20
Armor Class: 5
Movement: 18, Fl 18 (C)
Hit Dice: 1
THAC0: 20
No. of Attacks: 1
Dmg/Att: 1d4 (Hoof) or 1d4 Wisdom (Touch)
SA: Emotionvore
SD: +2 to save vs Mind-affecting effects
MR: Nil
SZ: S (3-4' long)
Morale: Average
Xp Value: 975


For every five Changelings, there will be a 3HD soldier, for every 10, add a 5HD sergeant, and for every 20, a 10 HD captain.

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