Scrubbing Bubbles!
Scrubbing Bubbles were originally
created by a wizard who had little interest in picking up after himself. He would set the creature loose in his tower
and let it wander around, absorbing dirt and debris and leaving clean surfaces
in its wake. As is so often the result in cases like these, the creator lost control of the creation and the bubbles have spread across the world.
Scrubbing Bubble
Scrubbing Bubble
CR: ½
N Fine Ooze
HD: ½d10 (2 hp)
Init: +3
Spd: 20’, climb 20’
AC: 21 (+3 Dex, +8 size); t: 21; ff: 18
BAB+0; Grap -21
Attacks: +11 melee touch Acid
Touch: 1d2 acid
SA: Acid
SQ: Ooze Traits
Saves: Fort +0 Ref +3
Will -5
Str: 1 (-5) Dex: 16 (+3) Con: 11 (+0) Int: - - Wis: 1 (-5) Cha: 2 (-4)
Languages:
None
Skills: - -
Feats: Weapon Finesse(b);
• Acid (Ex): A scrubbing bubble
secretes an acid that dissolves organic material quickly, but does not affect
stone or metal. Any melee attack deals
acid damage. Cloth and wood dissolves
and becomes useless immediately unless it succeeds on a (DC10) Ref save. The ooze’s acid touch deals 2 points of acid
damage per round to wooden objects but the ooze must remain in contact with the
object for 1 full round to deal this damage.
• Ooze Traits: Mindless - No Int score and immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects); Blind (but has the Blindsight ability) – with immunity to gaze attacks, visual effects, illusions, and other attack forms that rely on sight; Not subject to critical hits
*Scrubbing Bubbles are trademarks of S.C. Johnson & Son. No infringement is intended.
• Ooze Traits: Mindless - No Int score and immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects); Blind (but has the Blindsight ability) – with immunity to gaze attacks, visual effects, illusions, and other attack forms that rely on sight; Not subject to critical hits
Swarm of Scrubbing Bubbles
CR: 3
N Fine Ooze (Swarm)
HD: 6d10 (30 hp)
Init: +3
Spd: 20’, climb 20’
AC: 21 (+3 Dex, +8 size); t: 21; ff: 18
BAB +4; Grap - -
Attacks: Swarm: 2d6 acid
SA: Acid; Distract
SQ: Ooze Traits; Swarm Traits
Saves: Fort +0 Ref +3
Will -5
Str: 1 (-5) Dex: 16 (+3) Con: 11 (+0) Int: - - Wis: 1 (-5) Cha: 2 (-4)
Languages:
None
Skills: - -
Feats: Weapon Finesse(b);
• Distract (Ex): Any living creature
vulnerable to a swarm’s damage that begins its turn within a swarm is nauseated
for 1 round (Fort DC13 negates).
Spellcasting or concentrating on spells within the area of a swarm requires
a Concentration check (DC20 + spell level).
• Swarm Traits: Swarms are made of
hundreds or thousands of individual creatures.
It has no clear front or back and no discernable anatomy, so it is not
subject to critical hits or flanking. A
swarm composed of Fine creatures is immune to all weapon damage. Swarms are never staggered or reduced to a
dying state by damage (however, they do disperse when reduced to 0 hp). Also, they cannot be grappled, tripped, bull
rushed and they cannot grapple an opponent.
A
swarm is immune to any spell or effect that targets a specific number of
creatures (includes single-target spells such as disintegrate), with the
exception of mind-affecting effects (charms, compulsions, phantasms, patterns,
and morale effects) if the swarm has an Intelligence score and a hive
mind. A swarm takes an additional 50%
damage from spells or effects that affect any area such as splash weapons and
many Evocation spells.
Swarms
made up of Fine creatures are susceptible to high winds and wind effects
created by a Gust of Wind spell (suffering 1d6 points of nonlethal damage to a
swarm per spell level).
Swarms automatically deal damage to
any creatures in the area they occupy.
They do not make attacks of opportunity against creatures entering the
area but they do distract foes whose area they occupy.*Scrubbing Bubbles are trademarks of S.C. Johnson & Son. No infringement is intended.
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