Superhumans in Dungeons & Dragons
I have always liked stories that blur the lines between
fictional genres. Weird West,
Sci-Fantasy, Scooby-Doo meets Cthulhu, you name it and I have probably enjoyed
it or at least the concept of it. Comic
books and television are rife with examples of this sort of thing. Batman travels back in time to the Wild West
and meets Jonah Hex, Wolverine battles Conan the Barbarian, Dean Winchester goes
back to World War II and boards a submarine to recover a mystic artifact before
the sub is sunk by a German destroyer. A
crashed spaceship releases robots to wreak havoc in Expedition to the Barrier
Peaks.
High-Level Characters are already nigh-superhuman with
Fighters able to defeat scores of warriors in a single battle, Wizards calling
fire and lightning down from the sky or Clerics calling upon their gods to
create miracles that alter the very fabric of reality. But what if we took that one-step further?
A deceptively simple adventure could revolve around a
meteorite that crashes down in the wilderness (or Arizona in the 1880's).
That meteorite is discovered by a tribe of goblins (or gang of bandits) who then haul it back
to their caves. Energy from the space
rock mutates the goblins, giving them a host of “more-than-human” abilities
like enhanced strength, flight, laser eye beams, or whatever else fits the
Dungeon Master’s story.
The goblins, now possessed of fantastic abilities, soon
come to dominate the other tribes living in the area and march on the lands of
man, sacking villages, burning crops, and leaving devastation in their
wake. A local lord sends out a call for
help and adventurers respond. They fight
the goblins and eventually steal the source of their powers which gradually
fade without continuous exposure.
Other nobles learn of the meteorite and want it for
themselves. War ensues with the
adventurers caught in the middle. Who
will they aid? Will they take the meteor
and keep it for themselves? What if a
dragon acquires the meteor? A creative
Dungeon Master could spin years’ worth of adventures from this concept.
What would you do if you a player in a campaign like
this? What if you were writing these
adventures for your players?
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