Law & Order: The City Watch
“In the criminal justice system, the people are represented
by two separate yet equally important groups; the city watch who investigates
crimes and the magistrates who determine innocence or guilt. These are their stories.”
A campaign like this would work best if based in a large
fantasy city like Waterdeep, Greyhawk, or Palanthas. The player characters, all serving as members
of the City Watch, investigate robberies, burglaries, murders, and so on. In the days before forensic testing, most of
the scientific aspects would be handled by wizards or priests using divination
magic or psions using psychometry (object reading). Most of the actual “on the street” legwork
would be handled by Fighters, Paladins, Rangers, Rogues, and even Bards using a
combination of skills like Bluff, Diplomacy, Gather Information, Intimidate,
Search, and Sense Motive.
Early adventures would revolve around walking a beat,
breaking up fights, catching pickpockets, or rousting drunks and vagrants. Eventually, these watchmen would move on to
investigating more serious crimes as noted above. After achieving a certain degree of success,
they are promoted into a position as the head of a precinct or ward where they
oversee junior watch members. They begin
planning and coordinating investigations into thieves’ guilds, large gangs, or
smuggling rings – possibly befriending a bat-themed vigilante along the way.
Finally, after having proven themselves and earning the
political support of the right nobles or wealthy merchants, they finally become
watch commander for the entire city and face off against vampire kidnapping the
scions of noble families, doppelganger assassins, and beholder crime lords.
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