Beldam (Other Mother from Coraline)
I watched the movie “Coraline” for the
first time this weekend. Don’t get me
wrong, I’ve seen snippets of the film here and there over the years and I
recognized the character when the movie started but I have never sat down and
Watched the movie (or read the book). By
the time the show was over, I have to admit that I was fascinated by the entire
thing. The animation and pacing were
incredibly well done and the main antagonist was delightfully wicked. This is who I want to focus on today –
Beldam, a.k.a. the Other Mother. Some
viewers may think that she was some sort of demon, offering children their
heart’s desire in exchange for their souls, much like a crossroads demon but I feel
like she more closely resembles a faerie, a member of the Unseelie Court who is
allowed a great deal of independence in her operations.
I also think that
since the protagonist, Coraline, was just a child that Beldam wouldn’t
necessarily have been overly powerful, holding a relatively low challenge
rating. Since the movie is something
like nine years old, I am not overly worried about SPOILERS but if you haven’t
seen the movie yet, you may wish to stop here.
During the movie’s
climax, Beldam is revealed to be very spider-like in what we can presume to be
her true form. With that in mind, I
based her character stats on those of a Large Monstrous Spider from the Monster
Manual and added special abilities as I went until it felt like I had the
“Feel” of the character right. With no
further ado, I would like to present…
Beldam (a.k.a. Other
Mother)
CR6
Female Faerie
NE Large Fey (Shapechanger)
Init: +3,
Senses: Listen +1, Spot +1; Darkvision 60’, Low-Light Vision, Tremorsense
Languages:
Read/Write and Speak Common and Sylvan
AC: 14 (-1
size, +3 Dex, +2 natural); t: 12; ff: 11
Hp: 19 (4HD)
Immune: - -
Fort +2, Ref
+7, Will +5
Spd: 30’ (6
squares), Climb 20’ (4 squares)
Melee +4 2
Claws: 1d6+2
Combat Gear: -
-
Str: 15, Dex:
17, Con: 12, Int: 12, Wis: 12, Cha: 15
SA: Mirage Arcana,
Trap the Soul
SQ: Alternate
Form, Create Simulacrum, Darkvision 60’, DR5/Cold Iron, Feline Vulnerability,
Mechanical Hands, Tremorsense
Feats:
Persuasive, Skill Focus - Craft (Sewing)
Skills:
Appraise +3 w/ sewn fabrics, Bluff +11, Concentration +8, Craft (Cooking) +7,
Craft (Sewing) +16, Disguise +14, Intimidate +13, Perform (Acting) +9 (+11 to
remain in character), Sleight of Hand +5
Height: varies
(5’ to 8’) Weight: varies (100 - 450
lbs) Hair: Dark Brown Eyes: Black Buttons
Appearance:
Beldam’s true appearance is spidery and gaunt.
She has angular features, mechanical hands made from sewing needles and
metallic spider-like legs.
Possessions: None, although she is able
to create nearly any mundane object she needs while in her realm either via
illusory magic or her simulacra.
•Alternate Form (Su): Beldam is capable
of changing her shape and vocal characteristics of someone trusted by her
intended victim (usually their mother).
She appears as a slightly idealized version of that figure, being
slightly taller, thinner, or more vibrant.
However, this facsimile still retains her black button eyes. She gains a +5 bonus to Disguise (included
above) when mimicking her prey’s trusted figure.
If
Beldam is thwarted or defied, her shape changes to a more gaunt and angular
representation of the assumed form (and loses her Disguise bonus). If her plans completely fail and she is
forced to use violence to steal her victim’s soul, her true form emerges, that
of a spider-like creature with a cracked porcelain face, hands made of sewing
needles and metallic spider legs.
• Create Simulacrum (Su): Beldam can
copies of people her intended victim knows and trusts from plants in her garden
or the dolls that she sews. These
creations are semi-autonomous and capable of free thought however, Beldam is
aware of their actions and will visit gruesome punishments upon them should
they betray her.
• Feline Vulnerability (Ex): Beldam is
highly resistant to injury but like other faeries is harmed by cold iron
weapons. However cats, even the most
mundane mouser, are able to bypass her damage reduction and harm her
normally.
• Mechanical Hands (Ex): Beldam’s hands
are made from sewing needles that have been magically joined together. They are exceptionally dexterous and grant a +5
racial bonus to Craft (Sewing) checks (included above). Additionally, her hands are capable of
operating independently of her should they somehow be severed. They should be treated as Tiny Monstrous
Spiders as far as speed and health are concerned but lack the ability to spin
webs or use poison. They can be
reattached as a free action.
• Mirage Arcana (Sp): At will – as the
spell, caster level 20
• Scrying (Sp): Beldam is able to observe
her intended victim through the eyes of the dolls she makes. She can see and hear their surroundings and
uses the information she gains to creature convincing illusions that mirror
what she perceives as her victim’s desires.
Additionally, she able to speak with rats and they will provide her with
supplemental information if the victim is out of range of the doll.
• Trap the Soul (Su): Beldam uses a
combination of deceit and intimidation to convince her victims to allow her to
dew buttons into their eyes. This
agreement means that the victim automatically fails their saving throw. The victim’s soul is drawn out of their body
and placed inside of a marble. The body is
left behind and then eaten by Beldam so if the marble is broken, the soul
passes on to whatever afterlife awaits it.
She
has also shown the ability to at least temporarily trap people who are
important to her victims in order to force compliance. While other means of imprisonment are likely,
the vessel containing the trapped souls must have some sort of emotional
importance to the intended targets.
Breaking this vessel frees the victims with no memory of what has
happened.
• Tremorsense (Ex): When in her true
form, Beldam can sense anything that is in contact with her web.
Beldam (a.k.a. Other
Mother)
Climate/Terrain: The
“Other Side”
Frequency: Unique
Organization: Solitary
Activity Cycle: Any
but prefers night
Diet: Special
Intelligence: Very
(12)
Treasure: Nil
Align: NE
No. Appearing: 1
AC: 6
Movement: 12, Wb9
HD: 4 (19hp)
THAC0: 17
No. of Attacks: 2
Dmg/Att: 1d6
SA: Mirage Arcana,
Trap the Soul
SD: Cold Iron or
better magical weapon to hit, Alternate
Form, Create Simulacrum, Infravision 60’, Feline Vulnerability, Mechanical
Hands, Tremorsense
Magic Resistance: - -
Size: L (8’ tall)
Morale: Fanatic
(17-18)
XP Value: 1,400
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