The Three Dogs
I didn’t plan on including the Three Dogs in my original
campaign. The main antagonists has
already been defeated by the player characters once, so I decided that I needed
to introduce another sets of opponents for Knives and Chronosaj as they made
their way to Jack’s Castle. There was
already an angry mob and it made sense that a posse would form to pursue the
now-fugitive adventurers and dogs seemed like a natural addition. I Googled “Fairy Tale Dogs” and found the
Three Dog story (summarized below so you don't actually HAVE to follow the link), read through it and realized that Hound Archons would be a
perfect fit. Being creatures of the
Upper Planes, I thought it would be cool to have them speak with “Thee, Thou,
and Thy” but my wife suggested I add a little bit of “doggo-speak” given the
whole canine aspect of these “Goodest Bois” and an amalgam of both language
types was born. Then, I borrowed a page
from “Thor” comics and gave them their own font to make their dialogue stand
out even more.
SAMPLE DIALOGUE
The White Dog takes two steps forward and stops. It opens its mouth and calls out, “Do a
halt, miscreants! We seek only the
return of your ill-gotten gains! Lay
down thy weapons, surrender now and we will show mercy! Resist and thee wilt receive a heckin’ thrash
about thy head and shoulders!”
THE
TRADITIONAL CANON STORY
A
dying peasant told his son and daughter that he had only his house and three
sheep to leave them; they could divide them as they wished, but must not
quarrel. The brother asked his sister which she wished to have. She chose the
house. He told her he would take the sheep and seek his fortune. He met a
stranger who offered to trade three dogs for his sheep: Salt,
which would bring him food; Pepper, who would tear attackers to pieces;
Mustard, which could break iron or steel with its teeth. The brother agreed and
once the trade was done, asked Salt for food; it instantly gave him some.
He
went on and found a town draped in black. There, he heard that a dragon
demanded the tribute of a maiden every year, and this year the lot had fallen
on the princess. He went to where she was left, and set Pepper on the dragon.
The dog swallowed it all except for two teeth, which the man pocketed. The
princess offered to marry him. The man said he wanted to see the world, and
would return in three years.
When she was being taken home, her coach’s driver
told her that her rescuer was gone and he would kill her if she did not say
that he had killed the dragon. She promised. The king said he would marry her
to him, but he put off the marriage a year, because she was so young. At the
end of the year, she begged him to put it off another, and again, for a third
year. Then the wedding date was set.
WHAT I ADDED…
This
man, still on his three year journey, has made his way to Hamelin and upon hearing
how the city’s new mayor is a corrupt embezzler, decided to lend a hand in
bringing him to justice. What the dogs’
owner does not know is that the Three Dogs are actually Hound Archons who have
assumed canine forms. The dogs race
ahead of their owner and catch up to Knives and Chronosaj at the bridge where
the Pied Piper had been defeated and offer the two thieves the chance to
surrender. Should the adventurers
refuse, it is possible that a fight will break out. If it looks like Knives and Chronosaj are
going to kill the dogs the Brothers Grimm, who have risen to divinity as the
Narrator and Historian, appear. While
the gods promise not to intervene in the battle, they tell Knives and Chornosaj
what will happen if these dogs are killed and how the timeline of the
Grimmlands will be affected.
THEIR
STATS (as per 3.5e), for 1st or 2nd edition, I would just
use the standard Hound Archon as presented in the Monstrous Manual and upgrade
their gear to the equivalent of what is shown here.
“Salt” (Angelos), “Pepper”
(Bartel), and “Mustard” (Raziel)
LG Male Hound Archon
Paladin 9
CR14 (EL17)
HD: 6d8+6 plus 9d10+9 (Hp
75/92/91)
Init: +4
Spd: 40’, 30’ in plate
armor
AC: 30 (+9 Natural, Full
Plate +2, Ring of Protection +1), t: 11, ff: 30, -5 ACP
BAB/Grap: +15/+18 (Base)
Att: +20/+15/+10
Greatsword +1:2d6+5 (19-20/x2)
or +18 Bite: 1d8+3
or +18 Slam: 1d4+3
or +20/+15/+10 Greatsword: 2d6+5 (19-20/x2) and +13
Bite: 1d8+1
SA: Spell-like Abilities,
Divine Spells (CL4, DC12 + spell level: 2/1), Smite Evil (2/day, +1 att/+9 dmg)
SQ: Aura of Courage, Aura
of Good (Overwhelming), Aura of Menace, Change Shape, Detect Evil, Divine
Grace, Divine Health, DR10/evil, Darkvision 60’, Immune to Electricity and
Petrification, Lay on Hands (heal 9 hp/day), Low-Light Vision, Magic Circle
against Evil, Remove Disease (2/week), Scent, Special Mount (typically juvenile
bronze dragons, ability not used at this time), SR25, Teleport, Tongues, Turn
Undead (4/day, as Clr 6), +4 save vs Poison
Saves: Fort +13, Ref +11,
Will +11
Str: 16, Dex 10, Con: 13,
Int: 10, Wis: 14, Cha: 12
Skills: Concentration +13,
Diplomacy +8, Heal +8, Hide +9*, Jump +16, Knowledge (Nobility and Royalty) +3,
Listen +10, Move Silently +9, Sense Motive +16, Spot +11, Survival +11*
(additional +2 to follow tracks)
Feats: Improved
Initiative, Improved Sunder, Lightning Reflexes, Negotiator, Power Attack,
Track, Weapon Focus (Greatsword)
Gear (Each): Full Plate
Armor +2, Greatsword +1, Ring of Protection +1, Potion of Remove Curse, Potion
of Protection from Energy (Fire), Flask of Silversheen, Pouch w/ 290 gp,
5-100gp Amethysts and 1,000gp Sapphire, Gold Bracelet (55 gp value), Finely
made White Silk Robes with a kingfisher embroidered on the chest in golden
thread (105gp value)
• Aura of Menace (Su): A
righteous aura surrounds archons that get angry or enter combat. Any hostile creature within a 20’ radius must
succeed on a Will save (DC15 + Cha bonus) or suffer a -2 penalty to attacks,
AC, and saving throws for 24 hours or until they successful hit the Archon that
created the effect. A creature that has
resisted or broken the effect cannot by affected again by the same archon for
24 hours.
• Change Shape (Su): A
Hound Archon can assume any canine form (animal type only, not magical beasts) of
Small to Large size. When in canine
form, it loses its bite and slam attacks and the ability to use weapons but
gains the bite attack of the assumed form.
* When in canine form, a Hound Archon gains a +4 circumstance bonus on
Hide and Survival checks.
• Magic Circle against
Evil (Su): as spell, caster level equal to HD.
• Spell-like Abilities: At
will – Aid, Continual Flame, Detect Evil, Message (CL6)
• Teleport (Su): As
Greater Teleport at will (CL14) except the Archon can only transport itself and
up to 50 lbs. of objects.
• Tongues (Su): All
Archons can speak with any creature that has a language, as though using a
Tongues spell (CL14). This ability is
always active.
• Prepared Paladin Spells:
1st: Bless Weapon, Divine Favor; 2nd: Zone of Truth
WHAT IS SUPPOSEED TO HAPPEN:
At the end of his three-year journey, the man returns for the princess but
when he says he had killed the dragon, he is thrown into prison. He calls
Mustard, who eats through the bars. Then he sends Salt for food. Salt goes to
the castle, and the princess recognizes him and gives him food in a royal
handkerchief. She tells her father the truth and the king sends a servant to
follow the dog. The man produces the
dragon's teeth to prove his story. The coachman is thrown in prison, and the
man marries the princess.
After a time, he remembers his sister and sends for her. The dogs appear
before him and tell him they had been waiting to see if he would remember his
sister. Then they turn into birds and fly away in search of another noble soul
to serve.
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