Baatar the Thanoi
Baatar the Thanoi
CR12
Male Thanoi Barbarian 10
NE Medium Monstrous Humanoid (Cold)
Init: +2, Senses: Listen +3, Spot -1
Languages: Speak Common
AC: 21 (+2 Dex, +4 natural, Amulet of Natural
Armor +1; Hide Armor +1); t: 12; ff: 21 (Uncanny Dodge); -2 ACP
Hp: 112 (13HD)
Immune: Cold
Fort +12, Ref +10, Will +7
Spd: 30’ (6 squares), Swim 40’ (8 squares)
Melee +19/+14/+9 Masterwork Stone Greataxe:
1d12+4 (20/x3, two-handed only)
Melee +19 Tusks: 2d6+6 (19-20/x2)
Combat Gear: Amulet of Natural Armor +1, Hide Armor
+1, Masterwork Stone Greataxe
Str: 23, Dex: 15, Con: 14, Int: 7, Wis: 9, Cha:
11
SA: Rage (3/day)
SQ: Cold Subtype, DR2/--, Fast Movement +10’,
Great Breath, Improved Uncanny Dodge, Uncanny Dodge, Trap Sense +3
Height: 8’5” Weight: 350 lbs Hair: Light-Brown Eyes: Brown but appear black
Baator is a barbarian from the world of
Krynn. He found his way, through
happenstance to Sigil and has been looking for a way to get back to his people
ever since. His monstrous appearance,
even in a place as cosmopolitan as the planar city, has limited his
opportunities to earn coin so he turned to gambling on himself the ring so he
can make enough money to hire a priest or wizard to send him back to his
people. He has a 63% chance to Hide in
Shadows and a 99% chance to climb cliffs, trees, and other natural surfaces.
Feats: Dodge; Improved Bull Rush; Improved
Critical (Tusks); Improved Natural Attack (Tusks); Power Attack; Weapon Focus
(Greataxe)
Skills: Appraise +2 w/ stonework, Balance +5
(additional +8 to avoid slipping on ice), Climb +13, Craft (Stoneworking) +8,
Intimidate +10, Jump +10, Listen +3, Survival +3, Swim +18
Height: 8’5” Weight: 350 lbs Hair: Light-Brown Eyes: Brown but appear black
Appearance: The creature standing before you has
the basic shape of a man but with the head, tusks, and thick skin of a
walrus. It shuffles forward with a
hunchbacked posture and bent knees. Its
hide armor is covered with gray fur and black spots and it carries a large axe
made of stone.
Possessions: Leopard Seal Hide Armor +1; Amulet
of Natural Armor +1; Masterwork Stone Greataxe; Cloak of Resistance +2; Bag of
Holding (type 1); Everfull Mug; Water Elemental Gem; 2 Oil of Keen Edge; 2
Potions of Cure Serious Wounds; Potion of Magic Fang; Pouch w/ 715 gp
• Great Breath (Ex): Can hold breath 30 minutes
before making Constitution checks to avoid drowning
• Rage (Ex): +4 Str/Con; +26 hp; +2 Will save;
-2 AC
+21/+16/+11
and +16: Masterwork Greataxe and Tusks: 1d12+10 (20/x3) and 2d6+4 (19-20/x2)
• Skills: +8 racial bonus to Swim checks and +8
racial bonus to Balance checks to avoid slipping on ice
• Stone weapons suffer a -2 penalty to hit and
damage rolls
AD&D Stats
Climate/Terrain: Arctic Plain, Hill, and
Mountain (normally), currently resides in the City of Sigil
Frequency: Unique
Organization: Solitary, although he would be
tribal chieftain on Krynn, the world of his birth
Diet: Carnivore
Int: Low (7)
AC: 2 (Natural toughness plus Hide Armor plus
Amulet)
MV: 12, Sw 15
HD: 13 (80hp)
THAC0: 7
No of Attacks: 2 (Tusks) or 5/2 (Axe)
Dmg/Att: 1d8/1d8 (Tusks) or 1d8+4 (Axe)
SA: Can harm creatures only hit by +4 or better
magical weapons (Barbarian class ability)
SD: Immune to Cold
MR: - -
SZ: L (8’ tall)
Align: NE
Morale: Champion (15-16)
Despite a strong start, he was swiftly defeated in his battle in the
fighting ring beneath the Butcher’s Block Tavern with Jamaros.
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