Morningmist Hall - Dagger Falls, Daggerdale
Morningmist Hall is a temple
dedicated to the worship of Lathander. Built by adventurers from Raven Keep on the site of a
previous temple dedicated to the Morninglord in Dagger Falls,
Morningmist Hall is a large domed building made of pink marble. The
base of the building forms a circle 280’ across. Four smaller
alcoves extend outward 40’ from the base. These alcoves serve as
living quarters or meditation chambers for the clergy. The front of
the building faces east, the direction of the rising sun.
There are about twenty lay
worshippers of Lathander in Dagger Falls but this number is climbing
due to Morningmist Hall being the only center of worship in the city.
The exterior walls of Morningmist
Hall are 5’ thick, ceilings are of the alcoves are 20’ high, the
grand walkway’s ceiling is 25’ high, and the remainder of the
temple’s roof rises into a dome that reaches 50’ into the air.
All interior spaces are lit by Continual Faerie Fire spells.
Normal Exterior Walls: Hewn Stone:
5’ thick: Hardness: 8, Hp: 900; Burst DC50; Climb DC20
Strong Wooden Doors: Hardwood: 10”
thick: Hardness: 5, Hp: 100; Burst DC23
Interior Walls: Masonry Stone: 1’
thick: Hardness: 8; Hp: 90; Burst DC35
1. Statue: A 10’ tall statue of
Brannen Morningmist stands 30’ in front of the steps that lead into
the temple. The statue shows Brannen clad in his dragonscale armor
holding aloft a sword standing triumphant over the slain body of a
red dragon.
2. Grand Walkway: The grand walkway
forms a 30’ wide ring that encircles the interior of the temple.
Numerous doors open into various chambers located throughout the
temple’s interior. A pair of double doors are located at the
easternmost point of the ring and provide access to the interior of
the building with a second set of double doors located on the inner
wall leading into the chapel itself. A bronze plaque (reproduced
below) embedded in the wall next to the chapel doors lists the name
of people who donated funds that led to the construction of the
temple. The plaque also dedicates the temple to the memory of slain
paladin Brannen Morningmist.
Dedicated in
Memory to Our Honored Comrade-in-Arms
Brannen
Morningmist, Wyrmslayer in service to Lathander
Nightal 1, 1337
DR - Ches 21, 1359 DR
“The Dawn is a
little dimmer without you.”
Funds for the
construction of this temple donated by
Raven
Straightbow Legolas Elbereth
Romulus
Bramblefoot Algar Longschnozz
Maurith
Slindearyl S’nietha Windleaf
Kysek
Creepingshadow Tina Morningmist
|
3. Chapel: The chapel obviously
serves as the center of day-to-day life in Morningmist Hall. The top
of the domed ceiling rises 50’ above the floor of this massive
cathedral. The center of the chapel hall’s west wall is dominated
by a huge tapestry that shows a scene of a rising sun over a mountain
stream. A secret door (Search DC20) is concealed behind the
tapestry. A low stage fills the floor in front of the tapestry. A
low altar stands in the center of the stage. The altar is made of
pink marble like the rest of the temple and is rumored to have
magical powers. The stage and its steps are carpeted as follows:
stage (yellow), top step (pink), bottom step (red) and a 10’ wide x
15’ long rug has been laid at the bottom of the steps. The rug is
white with a pink circle that represents the holy symbol of
Lathander. A total of 15 pews are arranged in three rows of five.
Six additional pews flank the center of stage at the west end of the
chamber.
4. Meditation Chamber: This 40’ x
40’ chamber is located in the northeast alcove of the temple.
Completely unfurnished, it is a large open room where the clergy or
lay worshippers of the deity can come to sit, think or pray
undisturbed by others. It has become customary to not speak aloud
when in this chamber. The floor is covered with several inches of
gravel, which can be smoothed or arranged, into patterns similar to
the fabled rock gardens of Kara-Tur.
5. Fountain Chamber: The original
temple of Lathander on this site was once known for its pure bubbling
fountain, used by families throughout the town for drinking and
cooking. When Morningmist Hall was built, Algar labored for many
long hours to restore the original fountain. The basin in the center
of the room runs with fresh water again, a testament to the gnome’s
prowess.
A Nixie named Mara is the guardian
of the fountain and the pool that feeds it. A secret tunnel is
located beneath the fountain chamber. Carved pillars stand in each
corner of this room. Each pillar is engraved with images of
creatures that have come to drink at a still pool in a forest
clearing. The westernmost pillar is a representation of Mara and her
hidden pool beneath the temple.
“Shaking hands” with the carved
nixie causes a secret trapdoor (Search DC30) in the floor to open
revealing the pool chamber beneath. (Mara’s pool is detailed in
the Forgotten Realms adventure “Doom of Daggerdale” pg. 23.)
Lady Mara: Nixie
CR: 1 Small Fey HD: 1d6
Hp: 3
Init: +7 Spd: 20’, swim 30’
AC: 14 (+1 size, +3 Dex); touch: 14; flat-footed: 11
Attacks: +4 Dagger: 1d4-2 (19-20/x2,
10’) or +4 Light Crossbow: 1d8 (19-20/x2, 80’)
SA: Waterbreathing; Charm Person
SQ: SR16
Align: N Saves: Fort +0 Ref
+5 Will +5
Str: 7 (-2) Dex: 16 (+3)
Con: 11 Int: 12 (+1) Wis: 13 (+1) Cha: 18 (+4)
Skills: Animal Empathy +7; Bluff +8;
Craft (Weaving) +5; Escape Artist +6; Handle Animal +8; Hide +10*;
Listen +7; Perform (Dance, Melody, Singing) +7; Search +3; Sense
Motive +5; Spot +7
Feats: Dodge; Improved Initiative;
Weapon Finesse (Dagger)
- Charm Person (Sp): 3/day, as spell cast by a Sor 4 (Will save DC15) or be charmed for 24 hours.
- Waterbreathing (Sp): 1/day; use the Waterbreathing spell as a Sor 6 (usually on people they have charmed).
- Skills: *A Nixie receives a +5 racial bonus to Hide checks when in water.
6. High Dawnlord’s Chambers: High
Dawnlord Thomas Edward Redshaw is a fit, middle-aged man whose light
brown hair is graying at the temples is a dependable, serious fellow
with excellent administrative abilities but little practical field
experience. The Dawnlord oversees the temple’s day-to-day
activities and ceremonial functions; supervises and instructs the
Dawngreeters.
His chambers are located in the
southwestern alcove of the temple. His room is opulently furnished
as befits the senior member of a wealthy church. A large, canopied
bed with a stuffed feather mattress is located in the southernmost
corner of the room. The bed linens are made of pastel yellow, red,
and white silk. An imported teak dresser stands to the right of the
bed. The floor is carpeted in the same colors as the bed linens. A
writing desk stands in the center of the wall opposite the dresser.
A pair of comfortable leather chairs stand in the center of the room
with a small end table located between them. The Dawnlord stores
potions manufactured by the clergy in a locked chest (Open Lock DC30)
at the foot of his bed.
7. Dawngreeters’ Quarters: The
three under priests of the temple share these austere quarters.
Three single beds line the southwestern wall. A long oak table
surrounded by six matching chairs stands near the northwestern wall.
Small chests that contain the priests’ personal gear stand at the
foot of each bed.
8. Library: Many of the temple’s
books were purchased from Malice Wyrmshadow when the invoker returned
from a successful adventure in the Vilhon Reach. The books cover
various topics, from romantic fiction to historical accounts of the
elves that once lived in the surrounding woodlands. Genealogical
records abound and can be used to trace the family trees of many of
Dagger Falls’ citizens, as well as important figures in the
surrounding dales. The chamber also contains hundreds of tomes on
the history and societies of Cormyr, the Dalelands and Sembia. Maps,
brass models of the movement of the universe hang from the walls and
ceiling.
9. Order of the Aster’s Quarters:
This chamber is set aside for use by members of the knightly order
the church of Lathander sponsors. Members of this order protect
temples and shrines, serve to lead large military groups levied as
needed to serve the church, and roam the land seeking to do good in
Lathander’s name and promote his worship. Morningmist Hall does
not maintain a standing force due to the costs incurred by housing
and feeding such soldiers (and the protection offered by the Freedom
Riders of Dagger Falls, nearby Raven Keep, and Wyrmshadow Company).
However, the temple often serves as a way stop for units of the Order
as they patrol the Dalelands. As such, there are several cots set
aside for use by the traveling knights. Up to 25 knights can
comfortably share these quarters. The room itself is otherwise bare.
10. Arts & Crafts Shop: One of
Lathander’s areas of influence is creativity. As such, this room
has been established for his followers to use to express themselves
through various mediums. Painting supplies to include paints,
canvas, and easels; pottery clay, stone and woodworking tools are
stored here. The very best works (usually woven baskets) are sold in
the local market to generate revenue for the temple.
11. Kitchen/Mess Hall: Each of the
Dawngreeters takes turns preparing meals for the rest of the temple
clergy. The kitchen area is small but opens up to provide room for a
decent sized dining room table that can seat up to 12 people. The
kitchen has a large fireplace that fills all but five feet of the
northeast wall. Tables for food preparation, cupboards for storing
flatware and eating utensils line the walls. A deep sink is located
in near the southeast corner of the room.
12. Sacristy: High Dawnlord Redshaw
and the Dawngreeters keep their sun robes and other religious items
used during ceremonies of worship to Lathander in this chamber.
13. Confessional: The high priest
of the temple, High Dawnlord Redshaw sits in this partitioned chamber
on the first day of every tenday. This is where the local lay
worshippers of the god of the dawn come to confess their sins and
receive penance for their transgressions. More commonly, they come
to seek advice at the beginning of a new endeavor or encouragement in
their daily lives. The Dawnlord dispenses advice to his faithful
with their best interests in mind as he seeks to guide them on a path
to self-fulfillment.
14. Administration Office: This
room is where the business transactions of the church are conducted.
Offerings are accounted for, social events are planned, and other
mundane tasks are tended to. Official correspondence with other
temples dedicated to Lathander is penned here. Additionally,
Dawngreeter Asher has been working on a journal regarding the strange
events that have transpired of late around the ruins of the High
Constable’s tower.
15. High Dawnlord’s Office: The
High Dawnlord greets important guests within this office. It adjoins
with the chapel, the administrative office and the confessional.
Thomas rarely performs any actual work in this chamber as he prefers
the solitude of the meditation chamber or his personal quarters,
finding the office cramped and uncomfortable. Still, the room is
furnished as many other offices throughout the realms and has desk
and chair (the desk contains parchment, ink wells, quills, sealing
wax, etc.), a cabinet for important papers, and a small coat rack for
hanging the traveling cloaks of visitors.
The Clergy of Morningmist Hall
1. High Dawnlord Thomas Edward
Redshaw; NG Human male Cleric of Lathander 8 - A fit, middle-aged man
whose light brown hair is graying at the temples is a dependable,
serious fellow with excellent administrative abilities but little
practical field experience.
Duties - Oversees the temple’s
day-to-day activities and ceremonial functions; supervises and
instructs the Dawngreeters
2. Dawngreeter James Asher; CG Human
male Cleric of Lathander 4 - Rail thin and wiry, this man is
exceptionally fidgety and has the habit of chewing the nails of his
left hand when nervous. Very excitable and friendly always has time
to share a joke or story and is extremely popular with the younger
members of the church.
Duties - Currently assigned as the
temple’s Library Custodian
3. Dawngreeter David of Lathander;
LG Human male Cleric of Lathander 3 - Tall, athletic, handsome enough
to be a Sunite; an accomplished singer and musician who can often be
found in the Red Rock Tavern entertaining the masses.
Duties - Currently assigned as
Temple Artisan
4. Dawngreeter Christopher Coats; NG
Human male Cleric of Lathander 2 - Tall and gangly youth, has hair
that stands out straight in all directions; is fairly outgoing but
tends to be shy around women his own age; is enamored of Melanie but
avoids her as much as possible because he’s afraid of embarrassing
himself. Has more field experience than David, but his current
preoccupation with Melanie is slowing his climb in the church.
Duties - Currently assigned as the
Order of the Aster liaison, assists as Temple Artisan
All Dawngreeters are responsible for
the cleanliness of the Temple, appearance of its grounds, take turns
preparing meals, doing the laundry, etc. Assigned duties rotate on a
quarterly basis to spread experience and knowledge of the various
facets of the Temple’s operation.
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